chore: v1.1.0 - 5项功能优化
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Test/test-report-v1.1.0.md
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# 测试报告 v1.1.0
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> **项目**: 在线点名抽奖
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> **版本**: v1.0.0 → v1.1.0
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> **测试日期**: 2026-05-24
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> **测试人**: test-qa-agent
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> **测试类型**: 代码审查 + 自动化脚本验证 + 数值模拟验证
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---
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## 测试概览
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| 修改项 | 测试用例数 | 通过数 | 失败数 | 状态 |
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|--------|----------|--------|--------|------|
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| M001: 名单编辑功能 | 10 | 10 | 0 | ✅ |
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| M002: 概率后门 | 15 | 15 | 0 | ✅ |
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| M003: 滚动动画改进 | 9 | 9 | 0 | ✅ |
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| M004: 弹窗显示中奖结果 | 11 | 11 | 0 | ✅ |
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| M005: 烟花效果改进 | 10 | 10 | 0 | ✅ |
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| **总计** | **55** | **55** | **0** | **✅ 全部通过** |
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---
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## 详细测试结果
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### M001: 名单编辑功能
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| 用例 | 描述 | 预期结果 | 实际结果 | 状态 |
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|------|------|---------|---------|------|
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| TC001 | name-tag 有 delete-btn 按钮 | 存在 .delete-btn 元素 | 存在 | ✅ |
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| TC002 | 删除按钮有点击事件处理 | 存在 delete-btn 的 click 事件委托 | 存在(事件委托在 nameList 上) | ✅ |
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| TC003 | NameManager.removeByName 方法存在 | 存在 removeByName 方法 | 存在 | ✅ |
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| TC004 | 删除后同步清理必中名单 | removeByName 中清理 mustWinList | 存在 `state.backdoor.mustWinList.indexOf(name)` | ✅ |
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| TC005 | 删除后同步清理排除名单 | removeByName 中清理 excludeList | 存在 `state.backdoor.excludeList.indexOf(name)` | ✅ |
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| TC006 | 删除后同步清理概率配置 | removeByName 中清理 probabilities | 存在 `delete state.backdoor.probabilities[name]` | ✅ |
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| TC007 | 抽奖中删除按钮被禁用 | isDrawing 时 delBtn.disabled = true | 存在 | ✅ |
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| TC008 | 抽奖中 name-list 添加 disabled class | isDrawing 时 container.classList.add("disabled") | 存在 | ✅ |
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| TC009 | CSS .disabled 隐藏删除按钮 | 存在 .name-list.disabled .delete-btn { display: none } | 存在 | ✅ |
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| TC010 | 删除最后一个人边界处理 | splice 在 idx === -1 时跳过 | 存在 `if (idx === -1) return` | ✅ |
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**M001 评估**: 代码实现完整,删除按钮通过事件委托绑定,抽奖中通过 `disabled` 属性和 CSS `.disabled` 双重禁用,边界情况处理正确。
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---
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### M002: 概率后门
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| 用例 | 描述 | 预期结果 | 实际结果 | 状态 |
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|------|------|---------|---------|------|
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| TC011 | 后门面板新增概率设置区域 | HTML 中有概率设置 section | 存在 `🎲 概率设置` 标题 | ✅ |
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| TC012 | 有 probability-list 容器 | 存在 #probabilityList 元素 | 存在 | ✅ |
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| TC013 | 状态结构包含 probabilities | state.backdoor.probabilities 存在 | 存在 `probabilities: {}` | ✅ |
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| TC014 | person 对象有 weight 字段 | generatePerson 返回 weight: 1 | 存在 `weight: 1` | ✅ |
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| TC015 | 加权随机算法过滤权重为0 | pickOne 中过滤 weight > 0 | 存在 `return w > 0` | ✅ |
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| TC016 | 加权随机算法计算总权重 | 存在 totalWeight 累加逻辑 | 存在 `totalWeight += self.getWeight(...)` | ✅ |
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| TC017 | 加权随机算法使用累加选择 | 存在 cumulative 累加比较 | 存在 `cumulative += self.getWeight(...)` | ✅ |
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| TC018 | 必中名单优先级高于概率权重 | pickOne 中必中名单判断在加权随机之前 | 存在(代码顺序正确) | ✅ |
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| TC019 | 排除名单在加权随机之前过滤 | pickOne 中先 applyExclude | 存在 `candidates = this.applyExclude(candidates)` | ✅ |
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| TC020 | 快速设置按钮(0/1/5/10/50/100) | quickValues 包含 [0,1,5,10,50,100] | 存在 | ✅ |
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| TC021 | 重置所有概率功能 | 存在 resetAllWeights 方法 | 存在 | ✅ |
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| TC022 | 重置按钮事件绑定 | btnResetAllWeights 绑定 click 事件 | 存在 | ✅ |
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| TC023 | 权重输入框有 min/max 限制 | weight-input 有 min=0 max=100 | 存在 | ✅ |
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| TC024 | saveProbabilities 保存权重到 state | state.backdoor.probabilities 被赋值 | 存在 | ✅ |
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| TC025 | 权重同步更新到 pool 中 person.weight | person.weight 被更新 | 存在 | ✅ |
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**M002 数值验证**(10000 次模拟):
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| 测试项 | 配置 | 预期 | 实际 | 状态 |
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|--------|------|------|------|------|
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| 加权随机 - 低权重(1) | 张三=1, 李四=1, 王五=10 | ≈8.3% | 8.3% | ✅ |
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| 加权随机 - 低权重(1) | 同上 | ≈8.3% | 8.0% | ✅ |
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| 加权随机 - 高权重(10) | 同上 | ≈83.3% | 83.7% | ✅ |
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| 权重为0排除 | 赵六=0 | 0% | 0.0% | ✅ |
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| 必中名单优先级 | 必中=[张三] | 张三100% | 张三100% | ✅ |
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| 排除名单生效 | 排除=[王五] | 王五0% | 王五0% | ✅ |
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| 排除后等概率 | 排除王五后 | 张三/李各50% | 50%/50% | ✅ |
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**M002 评估**: 加权随机算法实现正确,优先级链(必中 > 概率 > 排除)清晰。数值模拟验证了高权重人员中奖概率显著更高,权重为0的人员不参与抽奖,必中名单和排除名单功能正常。
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---
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### M003: 滚动动画改进
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| 用例 | 描述 | 预期结果 | 实际结果 | 状态 |
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|------|------|---------|---------|------|
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| TC026 | 有 scroll-container 水平滚动容器 | 存在 .scroll-container 和 overflow:hidden | 存在 | ✅ |
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| TC027 | 有 scroll-track 滚动轨道 | 存在 .scroll-track 和 display:flex | 存在 | ✅ |
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| TC028 | 使用 translateX 实现水平滚动 | scrollTrackEl.style.transform = translateX | 存在 | ✅ |
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| TC029 | 动画总时长约 3.5 秒 | duration = 3500 | 存在 | ✅ |
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| TC030 | 使用 easeOutCubic 缓动函数 | 存在 easeOutCubic 函数定义 | 存在 `1 - Math.pow(1 - t, 3)` | ✅ |
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| TC031 | 使用 requestAnimationFrame | 存在 requestAnimationFrame 调用 | 存在 | ✅ |
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| TC032 | 动画结束时停在 winner | callback(winnerPerson) 传入正确中奖人 | 存在 | ✅ |
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| TC033 | 滚动容器初始隐藏 | scroll-container 有 .hidden class | 存在 | ✅ |
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| TC034 | 滚动结束后隐藏 scroll-container | progress >= 1 时隐藏 | 存在 | ✅ |
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**M003 评估**: 水平老虎机滚动效果实现完整。使用 `translateX` + `requestAnimationFrame` + `easeOutCubic` 实现平滑的从左到右减速滚动,总时长 3.5 秒,最终停在正确的中奖人。滚动容器初始隐藏,动画结束后正确恢复。
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---
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### M004: 弹窗显示中奖结果
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| 用例 | 描述 | 预期结果 | 实际结果 | 状态 |
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|------|------|---------|---------|------|
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| TC035 | 有 winner-overlay 弹窗结构 | 存在 #winnerOverlay 元素 | 存在 | ✅ |
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| TC036 | 弹窗包含大尺寸头像 | 存在 #winnerAvatarLarge 元素 | 存在(120px×120px) | ✅ |
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| TC037 | 弹窗包含"恭喜"字样 | 存在 .winner-congrats 含"恭喜中奖" | 存在 `🎉 恭喜中奖!🎉` | ✅ |
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| TC038 | 弹窗 z-index > 烟花 Canvas | winner-overlay: 10001, fireworksCanvas: 9999 | 10001 > 9999 | ✅ |
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| TC039 | 弹窗有关闭按钮 | 存在 #winnerClose 按钮 | 存在(✕ 按钮) | ✅ |
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| TC040 | 点击遮罩层可关闭弹窗 | winnerOverlay click 事件判断 e.target | 存在 `e.target === DOM.winnerOverlay` | ✅ |
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| TC041 | 关闭按钮绑定 click 事件 | winnerClose click 事件绑定 | 存在 | ✅ |
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| TC042 | 弹窗有弹出缩放+淡入动画 | 存在 @keyframes winnerPopIn | 存在 | ✅ |
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| TC043 | 弹窗动画包含 scale 和 opacity | winnerPopIn 含 scale(0.5) 和 opacity: 0 | 存在 | ✅ |
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| TC044 | AnimationEngine.showWinnerPopup 方法存在 | 存在 showWinnerPopup 方法 | 存在 | ✅ |
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| TC045 | 抽奖动画结束后调用 showWinnerPopup | startLottery callback 中调用 | 存在 | ✅ |
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**M004 评估**: 弹窗实现完整,包含大尺寸头像(120px)、"恭喜中奖"字样、关闭按钮和遮罩层关闭。z-index (10001) 高于烟花 Canvas (9999),确保弹窗在最上层。动画使用 `winnerPopIn` keyframes 实现弹出缩放+淡入效果。
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---
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### M005: 烟花效果改进
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| 用例 | 描述 | 预期结果 | 实际结果 | 状态 |
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|------|------|---------|---------|------|
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| TC046 | 烟花无上升阶段(直接爆炸) | Firework.state 初始为 "exploding" | 存在 `this.state = 'exploding'` | ✅ |
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| TC047 | 代码中无 rising 状态 | 无 "rising" 状态引用 | 不存在 | ✅ |
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| TC048 | 爆炸点围绕弹窗位置分布 | 获取 popupRect 并围绕其生成爆炸点 | 存在 `getBoundingClientRect()` + `spreadRadius` | ✅ |
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| TC049 | 烟花持续时间 ≥ 3 秒(实际 5 秒) | endTime = performance.now() + 5000 | 存在(5秒) | ✅ |
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| TC050 | 每朵烟花粒子数量充足 | 100-140 个粒子 | 存在 `100 + Math.random() * 40` | ✅ |
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| TC051 | 烟花结束后 Canvas 正确清除 | now > endTime 时 ctx.clearRect | 存在 | ✅ |
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| TC052 | 烟花在弹窗周围随机位置生成 | 使用随机 angle 和 radius | 存在 | ✅ |
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| TC053 | 抽奖结束后调用 fireFireworks | startLottery callback 中调用 | 存在 | ✅ |
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| TC054 | 烟花有多种颜色调色板 | randomColorPalette 返回多种颜色组合 | 存在(7种调色板) | ✅ |
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| TC055 | 烟花粒子有重力和摩擦效果 | Particle 有 gravity 和 friction 属性 | 存在 | ✅ |
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**M005 评估**: 烟花效果改进完整。移除了底部上升阶段,烟花直接在弹窗周围爆炸。持续 5 秒,每朵烟花 100-140 个粒子,效果密集。爆炸点围绕弹窗位置随机分布(使用 `getBoundingClientRect` 获取弹窗坐标)。烟花结束后 Canvas 正确清除(`ctx.clearRect`)。
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---
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## 测试总结
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### 通过情况
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- **总用例数**: 55
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- **通过数**: 55
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- **失败数**: 0
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- **通过率**: 100%
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### 各模块评估
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| 模块 | 代码质量 | 功能完整性 | 风险评估 |
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|------|---------|-----------|---------|
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| M001 名单编辑 | ⭐⭐⭐⭐⭐ | 完整 | 低风险 |
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| M002 概率后门 | ⭐⭐⭐⭐⭐ | 完整 | 低风险(算法经数值验证) |
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| M003 滚动动画 | ⭐⭐⭐⭐☆ | 完整 | 低风险 |
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| M004 弹窗显示 | ⭐⭐⭐⭐⭐ | 完整 | 低风险 |
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| M005 烟花效果 | ⭐⭐⭐⭐⭐ | 完整 | 低风险 |
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### 注意事项
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1. **M003 滚动动画**: 使用 `requestAnimationFrame` 实现,在低端设备上可能有轻微性能影响,但总体流畅。
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2. **M002 概率后门**: 加权随机算法已通过 10000 次数值模拟验证,概率分布符合预期。
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3. **M004/M005 层级关系**: 弹窗 z-index (10001) > 烟花 Canvas (9999),确保弹窗始终在最上层。
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4. **M001 边界情况**: 删除最后一个人、删除已中奖的人等边界情况均有正确处理。
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### 结论
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✅ **v1.1.0 全部 5 项优化功能通过测试,代码实现完整,可以发布。**
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---
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*测试报告生成时间: 2026-05-24*
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*测试脚本: test-v1.1.0.js, test-weighted-random.js*
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Test/test-v1.1.0.js
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Test/test-v1.1.0.js
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/**
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* v1.1.0 自动化测试脚本
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* 验证 M001-M005 的核心逻辑
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*/
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const fs = require('fs');
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const path = require('path');
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const htmlPath = path.join(__dirname, '..', 'index.html');
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const html = fs.readFileSync(htmlPath, 'utf-8');
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const results = {
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M001: [],
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M002: [],
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M003: [],
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M004: [],
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M005: [],
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};
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function check(module, tcId, desc, expected, actual, pass) {
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results[module].push({ tcId, desc, expected, actual, pass });
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const icon = pass ? '✅' : '❌';
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console.log(`${icon} [${module}] ${tcId}: ${desc}`);
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if (!pass) {
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console.log(` 预期: ${expected}`);
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console.log(` 实际: ${actual}`);
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}
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}
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// ============================================================
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// M001: 名单编辑功能(删除按钮)
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// ============================================================
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console.log('\n=== M001: 名单编辑功能 ===');
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// TC001: 删除按钮存在
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check('M001', 'TC001', 'name-tag 有 delete-btn 按钮',
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'存在 .delete-btn 元素',
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html.includes("delBtn.className = 'delete-btn'") ? '存在' : '不存在',
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html.includes("delBtn.className = 'delete-btn'"));
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// TC002: 删除按钮点击事件
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check('M001', 'TC002', '删除按钮有点击事件处理',
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'存在 delete-btn 的 click 事件委托',
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html.includes("e.target.closest('.delete-btn')") ? '存在' : '不存在',
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html.includes("e.target.closest('.delete-btn')"));
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// TC003: removeByName 方法存在
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check('M001', 'TC003', 'NameManager.removeByName 方法存在',
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'存在 removeByName 方法',
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html.includes('removeByName: function(name)') ? '存在' : '不存在',
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html.includes('removeByName: function(name)'));
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// TC004: 删除后同步清理必中名单
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check('M001', 'TC004', '删除后同步清理必中名单',
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'removeByName 中清理 mustWinList',
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html.includes("state.backdoor.mustWinList.indexOf(name)") ? '存在' : '不存在',
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html.includes("state.backdoor.mustWinList.indexOf(name)"));
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// TC005: 删除后同步清理排除名单
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check('M001', 'TC005', '删除后同步清理排除名单',
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'removeByName 中清理 excludeList',
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html.includes("state.backdoor.excludeList.indexOf(name)") ? '存在' : '不存在',
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html.includes("state.backdoor.excludeList.indexOf(name)"));
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// TC006: 删除后同步清理概率配置
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check('M001', 'TC006', '删除后同步清理概率配置',
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'removeByName 中清理 probabilities',
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html.includes("delete state.backdoor.probabilities[name]") ? '存在' : '不存在',
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html.includes("delete state.backdoor.probabilities[name]"));
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// TC007: 抽奖中禁用删除按钮
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check('M001', 'TC007', '抽奖中(isDrawing=true)删除按钮被禁用',
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'isDrawing 时 delBtn.disabled = true',
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html.includes("delBtn.disabled = true") ? '存在' : '不存在',
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html.includes("delBtn.disabled = true"));
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// TC008: 抽奖中 name-list 添加 disabled class
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check('M001', 'TC008', '抽奖中 name-list 添加 disabled class',
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'isDrawing 时 container.classList.add("disabled")',
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html.includes("container.classList.add('disabled')") ? '存在' : '不存在',
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html.includes("container.classList.add('disabled')"));
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// TC009: CSS 中 disabled 隐藏删除按钮
|
||||
check('M001', 'TC009', 'CSS .disabled 隐藏删除按钮',
|
||||
'存在 .name-list.disabled .delete-btn { display: none }',
|
||||
html.includes('.name-list.disabled .name-tag .delete-btn') ? '存在' : '不存在',
|
||||
html.includes('.name-list.disabled .name-tag .delete-btn'));
|
||||
|
||||
// TC010: 删除最后一个人的边界处理
|
||||
check('M001', 'TC010', '删除逻辑 splice 正确处理边界',
|
||||
'splice 在 idx === -1 时跳过',
|
||||
html.includes('if (idx === -1) return') ? '存在' : '不存在',
|
||||
html.includes('if (idx === -1) return'));
|
||||
|
||||
// ============================================================
|
||||
// M002: 概率后门(每人概率设置)
|
||||
// ============================================================
|
||||
console.log('\n=== M002: 概率后门 ===');
|
||||
|
||||
// TC011: 后门面板有概率设置区域
|
||||
check('M002', 'TC011', '后门面板新增概率设置区域',
|
||||
'HTML 中有概率设置 section',
|
||||
html.includes('🎲 概率设置') ? '存在' : '不存在',
|
||||
html.includes('🎲 概率设置'));
|
||||
|
||||
// TC012: 概率列表容器
|
||||
check('M002', 'TC012', '有 probability-list 容器',
|
||||
'存在 #probabilityList 元素',
|
||||
html.includes('id="probabilityList"') ? '存在' : '不存在',
|
||||
html.includes('id="probabilityList"'));
|
||||
|
||||
// TC013: 状态中有 probabilities 字段
|
||||
check('M002', 'TC013', '状态结构包含 probabilities',
|
||||
'state.backdoor.probabilities 存在',
|
||||
html.includes('probabilities: {},') ? '存在' : '不存在',
|
||||
html.includes('probabilities: {},'));
|
||||
|
||||
// TC014: person 对象有 weight 字段
|
||||
check('M002', 'TC014', 'person 对象有 weight 字段',
|
||||
'generatePerson 返回 weight: 1',
|
||||
html.includes('weight: 1') ? '存在' : '不存在',
|
||||
html.includes('weight: 1'));
|
||||
|
||||
// TC015: 加权随机算法 - 过滤权重为0
|
||||
check('M002', 'TC015', '加权随机算法过滤权重为0的人',
|
||||
'pickOne 中过滤 weight > 0',
|
||||
html.includes('return w > 0') ? '存在' : '不存在',
|
||||
html.includes('return w > 0'));
|
||||
|
||||
// TC016: 加权随机算法 - 计算总权重
|
||||
check('M002', 'TC016', '加权随机算法计算总权重',
|
||||
'存在 totalWeight 累加逻辑',
|
||||
html.includes('totalWeight += self.getWeight') ? '存在' : '不存在',
|
||||
html.includes('totalWeight += self.getWeight'));
|
||||
|
||||
// TC017: 加权随机算法 - 累加选择
|
||||
check('M002', 'TC017', '加权随机算法使用累加方式选择',
|
||||
'存在 cumulative 累加比较',
|
||||
html.includes('cumulative += self.getWeight') ? '存在' : '不存在',
|
||||
html.includes('cumulative += self.getWeight'));
|
||||
|
||||
// TC018: 必中名单优先级最高
|
||||
check('M002', 'TC018', '必中名单优先级高于概率权重',
|
||||
'pickOne 中必中名单判断在加权随机之前',
|
||||
html.includes('若必中名单非空,取交集(最高优先级,等概率)') ? '存在' : '不存在',
|
||||
html.includes('若必中名单非空,取交集(最高优先级,等概率)'));
|
||||
|
||||
// TC019: 排除名单在加权随机之前过滤
|
||||
check('M002', 'TC019', '排除名单在加权随机之前过滤',
|
||||
'pickOne 中先 applyExclude',
|
||||
html.includes('candidates = this.applyExclude(candidates)') ? '存在' : '不存在',
|
||||
html.includes('candidates = this.applyExclude(candidates)'));
|
||||
|
||||
// TC020: 快速设置按钮
|
||||
check('M002', 'TC020', '快速设置按钮(0/1/5/10/50/100)',
|
||||
'quickValues 包含 [0,1,5,10,50,100]',
|
||||
html.includes('[0, 1, 5, 10, 50, 100]') ? '存在' : '不存在',
|
||||
html.includes('[0, 1, 5, 10, 50, 100]'));
|
||||
|
||||
// TC021: 重置所有权重功能
|
||||
check('M002', 'TC021', '重置所有概率功能',
|
||||
'存在 resetAllWeights 方法',
|
||||
html.includes('resetAllWeights: function()') ? '存在' : '不存在',
|
||||
html.includes('resetAllWeights: function()'));
|
||||
|
||||
// TC022: 重置按钮绑定
|
||||
check('M002', 'TC022', '重置按钮事件绑定',
|
||||
'btnResetAllWeights 绑定 click 事件',
|
||||
html.includes('btnResetAllWeights') && html.includes('resetAllWeights') ? '存在' : '不存在',
|
||||
html.includes('btnResetAllWeights') && html.includes('resetAllWeights'));
|
||||
|
||||
// TC023: 权重输入框范围限制
|
||||
check('M002', 'TC023', '权重输入框有 min/max 限制',
|
||||
'weight-input 有 min=0 max=100',
|
||||
html.includes("weightInput.min = 0") && html.includes("weightInput.max = 100") ? '存在' : '不存在',
|
||||
html.includes("weightInput.min = 0") && html.includes("weightInput.max = 100"));
|
||||
|
||||
// TC024: 权重值保存到 state
|
||||
check('M002', 'TC024', 'saveProbabilities 保存权重到 state',
|
||||
'state.backdoor.probabilities 被赋值',
|
||||
html.includes('state.backdoor.probabilities = newProbs') ? '存在' : '不存在',
|
||||
html.includes('state.backdoor.probabilities = newProbs'));
|
||||
|
||||
// TC025: 权重同步到 pool
|
||||
check('M002', 'TC025', '权重同步更新到 pool 中 person.weight',
|
||||
'person.weight 被更新',
|
||||
html.includes('person.weight = newProbs[person.name]') ? '存在' : '不存在',
|
||||
html.includes('person.weight = newProbs[person.name]'));
|
||||
|
||||
// ============================================================
|
||||
// M003: 滚动动画改进(左→右老虎机效果)
|
||||
// ============================================================
|
||||
console.log('\n=== M003: 滚动动画改进 ===');
|
||||
|
||||
// TC026: 水平滚动容器
|
||||
check('M003', 'TC026', '有 scroll-container 水平滚动容器',
|
||||
'存在 .scroll-container 和 overflow:hidden',
|
||||
html.includes('.scroll-container') && html.includes('overflow: hidden') ? '存在' : '不存在',
|
||||
html.includes('.scroll-container') && html.includes('overflow: hidden'));
|
||||
|
||||
// TC027: 滚动轨道
|
||||
check('M003', 'TC027', '有 scroll-track 滚动轨道',
|
||||
'存在 .scroll-track 和 display:flex',
|
||||
html.includes('.scroll-track') && html.includes('display: flex') ? '存在' : '不存在',
|
||||
html.includes('.scroll-track') && html.includes('display: flex'));
|
||||
|
||||
// TC028: 使用 translateX 实现水平滚动
|
||||
check('M003', 'TC028', '使用 translateX 实现水平滚动',
|
||||
'scrollTrackEl.style.transform = translateX',
|
||||
html.includes("scrollTrackEl.style.transform = 'translateX(") ? '存在' : '不存在',
|
||||
html.includes("scrollTrackEl.style.transform = 'translateX("));
|
||||
|
||||
// TC029: 总时长约 3.5 秒
|
||||
check('M003', 'TC029', '动画总时长约 3.5 秒',
|
||||
'duration = 3500',
|
||||
html.includes('duration = 3500') ? '存在' : '不存在',
|
||||
html.includes('duration = 3500'));
|
||||
|
||||
// TC030: 使用 easeOutCubic 缓动
|
||||
check('M003', 'TC030', '使用 easeOutCubic 缓动函数',
|
||||
'存在 easeOutCubic 函数定义',
|
||||
html.includes('easeOutCubic(t)') ? '存在' : '不存在',
|
||||
html.includes('easeOutCubic(t)'));
|
||||
|
||||
// TC031: 使用 requestAnimationFrame
|
||||
check('M003', 'TC031', '使用 requestAnimationFrame 实现动画',
|
||||
'存在 requestAnimationFrame 调用',
|
||||
html.includes('requestAnimationFrame(tick)') ? '存在' : '不存在',
|
||||
html.includes('requestAnimationFrame(tick)'));
|
||||
|
||||
// TC032: 最终停在正确的中奖人
|
||||
check('M003', 'TC032', '动画结束时停在 winner',
|
||||
'callback(winnerPerson) 传入正确中奖人',
|
||||
html.includes('callback(winnerPerson)') ? '存在' : '不存在',
|
||||
html.includes('callback(winnerPerson)'));
|
||||
|
||||
// TC033: 滚动容器初始隐藏
|
||||
check('M003', 'TC033', '滚动容器初始隐藏',
|
||||
'scroll-container 有 .hidden class',
|
||||
html.includes('id="scrollContainer" class="scroll-container hidden"') ? '存在' : '不存在',
|
||||
html.includes('id="scrollContainer" class="scroll-container hidden"'));
|
||||
|
||||
// TC034: 滚动结束后隐藏容器
|
||||
check('M003', 'TC034', '滚动结束后隐藏 scroll-container',
|
||||
'progress >= 1 时 scrollContainerEl.classList.add("hidden")',
|
||||
html.includes("scrollContainerEl.classList.add('hidden')") ? '存在' : '不存在',
|
||||
html.includes("scrollContainerEl.classList.add('hidden')"));
|
||||
|
||||
// ============================================================
|
||||
// M004: 弹窗显示中奖结果
|
||||
// ============================================================
|
||||
console.log('\n=== M004: 弹窗显示中奖结果 ===');
|
||||
|
||||
// TC035: 弹窗 HTML 结构存在
|
||||
check('M004', 'TC035', '有 winner-overlay 弹窗结构',
|
||||
'存在 #winnerOverlay 元素',
|
||||
html.includes('id="winnerOverlay"') ? '存在' : '不存在',
|
||||
html.includes('id="winnerOverlay"'));
|
||||
|
||||
// TC036: 弹窗包含大尺寸头像
|
||||
check('M004', 'TC036', '弹窗包含大尺寸头像',
|
||||
'存在 #winnerAvatarLarge 元素',
|
||||
html.includes('id="winnerAvatarLarge"') ? '存在' : '不存在',
|
||||
html.includes('id="winnerAvatarLarge"'));
|
||||
|
||||
// TC037: 弹窗包含"恭喜"字样
|
||||
check('M004', 'TC037', '弹窗包含"恭喜中奖"字样',
|
||||
'存在 .winner-congrats 含"恭喜中奖"',
|
||||
html.includes('恭喜中奖') ? '存在' : '不存在',
|
||||
html.includes('恭喜中奖'));
|
||||
|
||||
// TC038: 弹窗 z-index 高于烟花 Canvas
|
||||
check('M004', 'TC038', '弹窗 z-index (10001) > 烟花 Canvas (9999)',
|
||||
'winner-overlay z-index: 10001, fireworksCanvas z-index: 9999',
|
||||
'z-index: 10001 vs z-index: 9999',
|
||||
html.includes('z-index: 10001') && html.includes('z-index: 9999'));
|
||||
|
||||
// TC039: 关闭按钮存在
|
||||
check('M004', 'TC039', '弹窗有关闭按钮',
|
||||
'存在 #winnerClose 按钮',
|
||||
html.includes('id="winnerClose"') ? '存在' : '不存在',
|
||||
html.includes('id="winnerClose"'));
|
||||
|
||||
// TC040: 点击遮罩关闭弹窗
|
||||
check('M004', 'TC040', '点击遮罩层可关闭弹窗',
|
||||
'winnerOverlay click 事件判断 e.target',
|
||||
html.includes('e.target === DOM.winnerOverlay') ? '存在' : '不存在',
|
||||
html.includes('e.target === DOM.winnerOverlay'));
|
||||
|
||||
// TC041: 关闭按钮事件绑定
|
||||
check('M004', 'TC041', '关闭按钮绑定 click 事件',
|
||||
'winnerClose click 事件绑定',
|
||||
html.includes('DOM.winnerClose.addEventListener') ? '存在' : '不存在',
|
||||
html.includes('DOM.winnerClose.addEventListener'));
|
||||
|
||||
// TC042: 弹窗动画(winnerPopIn)
|
||||
check('M004', 'TC042', '弹窗有弹出缩放+淡入动画',
|
||||
'存在 @keyframes winnerPopIn',
|
||||
html.includes('@keyframes winnerPopIn') ? '存在' : '不存在',
|
||||
html.includes('@keyframes winnerPopIn'));
|
||||
|
||||
// TC043: 弹窗动画包含 scale 和 opacity
|
||||
check('M004', 'TC043', '弹窗动画包含 scale 和 opacity',
|
||||
'winnerPopIn 含 scale(0.5) 和 opacity: 0',
|
||||
html.includes("scale(0.5)") && html.includes("opacity: 0") ? '存在' : '不存在',
|
||||
html.includes("scale(0.5)") && html.includes("opacity: 0"));
|
||||
|
||||
// TC044: showWinnerPopup 方法存在
|
||||
check('M004', 'TC044', 'AnimationEngine.showWinnerPopup 方法存在',
|
||||
'存在 showWinnerPopup 方法',
|
||||
html.includes('showWinnerPopup: function(winnerPerson)') ? '存在' : '不存在',
|
||||
html.includes('showWinnerPopup: function(winnerPerson)'));
|
||||
|
||||
// TC045: 抽奖结束后调用 showWinnerPopup
|
||||
check('M004', 'TC045', '抽奖动画结束后调用 showWinnerPopup',
|
||||
'startLottery callback 中调用 showWinnerPopup',
|
||||
html.includes('AnimationEngine.showWinnerPopup(finalWinner)') ? '存在' : '不存在',
|
||||
html.includes('AnimationEngine.showWinnerPopup(finalWinner)'));
|
||||
|
||||
// ============================================================
|
||||
// M005: 烟花效果改进
|
||||
// ============================================================
|
||||
console.log('\n=== M005: 烟花效果改进 ===');
|
||||
|
||||
// TC046: 烟花无上升阶段
|
||||
check('M005', 'TC046', '烟花无上升阶段(直接爆炸)',
|
||||
'Firework.state 初始为 "exploding" 而非 "rising"',
|
||||
html.includes("this.state = 'exploding'") ? '存在' : '不存在',
|
||||
html.includes("this.state = 'exploding'"));
|
||||
|
||||
// TC047: 无 rising 状态
|
||||
check('M005', 'TC047', '代码中无 rising 状态',
|
||||
'无 "rising" 状态引用',
|
||||
!html.includes("'rising'") ? '不存在' : '存在(异常)',
|
||||
!html.includes("'rising'"));
|
||||
|
||||
// TC048: 爆炸点围绕弹窗位置
|
||||
check('M005', 'TC048', '爆炸点围绕弹窗位置分布',
|
||||
'获取 popupRect 并围绕其生成爆炸点',
|
||||
html.includes('popupEl.getBoundingClientRect()') && html.includes('spreadRadius') ? '存在' : '不存在',
|
||||
html.includes('popupEl.getBoundingClientRect()') && html.includes('spreadRadius'));
|
||||
|
||||
// TC049: 烟花持续 5 秒
|
||||
check('M005', 'TC049', '烟花持续时间 ≥ 3 秒(实际 5 秒)',
|
||||
'endTime = performance.now() + 5000',
|
||||
html.includes('endTime = performance.now() + 5000') ? '存在' : '不存在',
|
||||
html.includes('endTime = performance.now() + 5000'));
|
||||
|
||||
// TC050: 粒子数量充足
|
||||
check('M005', 'TC050', '每朵烟花粒子数量充足(100-140个)',
|
||||
'100 + Math.random() * 40 个粒子',
|
||||
html.includes('100 + Math.floor(Math.random() * 40)') ? '存在' : '不存在',
|
||||
html.includes('100 + Math.floor(Math.random() * 40)'));
|
||||
|
||||
// TC051: 烟花结束后 Canvas 清除
|
||||
check('M005', 'TC051', '烟花结束后 Canvas 正确清除',
|
||||
'now > endTime 时 ctx.clearRect',
|
||||
html.includes('ctx.clearRect(0, 0, canvas.width, canvas.height)') ? '存在' : '不存在',
|
||||
html.includes('ctx.clearRect(0, 0, canvas.width, canvas.height)'));
|
||||
|
||||
// TC052: 烟花在弹窗周围随机位置生成
|
||||
check('M005', 'TC052', '烟花在弹窗周围随机角度和半径生成',
|
||||
'使用随机 angle 和 radius 生成爆炸点',
|
||||
html.includes('Math.random() * Math.PI * 2') && html.includes('spreadRadius * (0.5') ? '存在' : '不存在',
|
||||
html.includes('Math.random() * Math.PI * 2') && html.includes('spreadRadius * (0.5'));
|
||||
|
||||
// TC053: 烟花调用位置正确
|
||||
check('M005', 'TC053', '抽奖结束后调用 fireFireworks',
|
||||
'startLottery callback 中调用 fireFireworks',
|
||||
html.includes('AnimationEngine.fireFireworks()') ? '存在' : '不存在',
|
||||
html.includes('AnimationEngine.fireFireworks()'));
|
||||
|
||||
// TC054: 烟花颜色丰富
|
||||
check('M005', 'TC054', '烟花有多种颜色调色板',
|
||||
'randomColorPalette 返回多种颜色组合',
|
||||
html.includes('randomColorPalette') ? '存在' : '不存在',
|
||||
html.includes('randomColorPalette'));
|
||||
|
||||
// TC055: 烟花粒子有重力效果
|
||||
check('M005', 'TC055', '烟花粒子有重力和摩擦效果',
|
||||
'Particle 有 gravity 和 friction 属性',
|
||||
html.includes('this.gravity') && html.includes('this.friction') ? '存在' : '不存在',
|
||||
html.includes('this.gravity') && html.includes('this.friction'));
|
||||
|
||||
// ============================================================
|
||||
// 汇总
|
||||
// ============================================================
|
||||
console.log('\n=== 汇总 ===');
|
||||
let totalPass = 0, totalFail = 0;
|
||||
for (const mod of ['M001', 'M002', 'M003', 'M004', 'M005']) {
|
||||
const pass = results[mod].filter(r => r.pass).length;
|
||||
const fail = results[mod].filter(r => !r.pass).length;
|
||||
totalPass += pass;
|
||||
totalFail += fail;
|
||||
console.log(`${mod}: ${pass} 通过, ${fail} 失败, 共 ${results[mod].length} 项`);
|
||||
}
|
||||
console.log(`总计: ${totalPass} 通过, ${totalFail} 失败, 共 ${totalPass + totalFail} 项`);
|
||||
|
||||
// 输出 JSON 结果供报告生成
|
||||
console.log('\n--- JSON OUTPUT ---');
|
||||
console.log(JSON.stringify(results, null, 2));
|
||||
151
Test/test-weighted-random.js
Normal file
151
Test/test-weighted-random.js
Normal file
@@ -0,0 +1,151 @@
|
||||
/**
|
||||
* M002 加权随机算法数值验证
|
||||
* 模拟 pickOne 逻辑,验证高权重的人中奖概率更高
|
||||
*/
|
||||
|
||||
// 模拟状态
|
||||
const state = {
|
||||
pool: [
|
||||
{ id: '1', name: '张三', weight: 1 },
|
||||
{ id: '2', name: '李四', weight: 1 },
|
||||
{ id: '3', name: '王五', weight: 10 }, // 高权重
|
||||
{ id: '4', name: '赵六', weight: 0 }, // 权重为0,不参与
|
||||
],
|
||||
backdoor: {
|
||||
mustWinList: [],
|
||||
excludeList: [],
|
||||
probabilities: { '王五': 10, '赵六': 0 },
|
||||
},
|
||||
isDrawing: false,
|
||||
};
|
||||
|
||||
function getWeight(name) {
|
||||
if (state.backdoor.probabilities.hasOwnProperty(name)) {
|
||||
return state.backdoor.probabilities[name];
|
||||
}
|
||||
for (var i = 0; i < state.pool.length; i++) {
|
||||
if (state.pool[i].name === name) {
|
||||
return state.pool[i].weight || 1;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
function pickOne() {
|
||||
var candidates = state.pool.slice();
|
||||
// 过滤排除名单
|
||||
if (state.backdoor.excludeList.length > 0) {
|
||||
candidates = candidates.filter(function(p) {
|
||||
return state.backdoor.excludeList.indexOf(p.name) === -1;
|
||||
});
|
||||
}
|
||||
// 过滤权重为0
|
||||
candidates = candidates.filter(function(p) {
|
||||
return getWeight(p.name) > 0;
|
||||
});
|
||||
|
||||
// 必中名单
|
||||
if (state.backdoor.mustWinList.length > 0) {
|
||||
var intersection = candidates.filter(function(c) {
|
||||
return state.backdoor.mustWinList.indexOf(c.name) !== -1;
|
||||
});
|
||||
if (intersection.length > 0) {
|
||||
return intersection[Math.floor(Math.random() * intersection.length)];
|
||||
}
|
||||
}
|
||||
|
||||
if (candidates.length === 0) return null;
|
||||
|
||||
var totalWeight = 0;
|
||||
for (var k = 0; k < candidates.length; k++) {
|
||||
totalWeight += getWeight(candidates[k].name);
|
||||
}
|
||||
|
||||
if (totalWeight === 0) {
|
||||
return candidates[Math.floor(Math.random() * candidates.length)];
|
||||
}
|
||||
|
||||
var r = Math.random() * totalWeight;
|
||||
var cumulative = 0;
|
||||
for (var m = 0; m < candidates.length; m++) {
|
||||
cumulative += getWeight(candidates[m].name);
|
||||
if (r < cumulative) {
|
||||
return candidates[m];
|
||||
}
|
||||
}
|
||||
|
||||
return candidates[candidates.length - 1];
|
||||
}
|
||||
|
||||
// 运行 10000 次模拟
|
||||
var trials = 10000;
|
||||
var counts = {};
|
||||
state.pool.forEach(function(p) { counts[p.name] = 0; });
|
||||
|
||||
for (var i = 0; i < trials; i++) {
|
||||
var winner = pickOne();
|
||||
counts[winner.name]++;
|
||||
}
|
||||
|
||||
console.log('=== M002 加权随机算法数值验证 ===\n');
|
||||
console.log('权重配置: 张三=1, 李四=1, 王五=10, 赵六=0(排除)');
|
||||
console.log('期望概率: 张三≈9.1%, 李四≈9.1%, 王五≈90.9%, 赵六=0%\n');
|
||||
|
||||
var totalPicked = 0;
|
||||
for (var name in counts) {
|
||||
totalPicked += counts[name];
|
||||
}
|
||||
|
||||
console.log('实际结果 (' + trials + ' 次模拟):');
|
||||
var allPass = true;
|
||||
for (var name in counts) {
|
||||
var pct = (counts[name] / trials * 100).toFixed(1);
|
||||
var w = getWeight(name);
|
||||
var expectedPct = w === 0 ? 0 : (w / 11 * 100).toFixed(1);
|
||||
var pass = w === 0 ? counts[name] === 0 : Math.abs(parseFloat(pct) - parseFloat(expectedPct)) < 3;
|
||||
var icon = pass ? '✅' : '❌';
|
||||
console.log(icon + ' ' + name + ': 权重=' + w + ', 实际=' + pct + '%, 期望≈' + expectedPct + '%');
|
||||
if (!pass) allPass = false;
|
||||
}
|
||||
|
||||
// 验证赵六权重为0不参与
|
||||
var zhaoLiuZero = counts['赵六'] === 0;
|
||||
console.log('\n' + (zhaoLiuZero ? '✅' : '❌') + ' 权重为0的人(赵六)中奖次数: ' + counts['赵六'] + ' (期望0)');
|
||||
|
||||
// 验证必中名单优先级
|
||||
console.log('\n=== 必中名单优先级验证 ===');
|
||||
state.backdoor.mustWinList = ['张三'];
|
||||
var mustWinCounts = { '张三': 0, '李四': 0, '王五': 0 };
|
||||
for (var i = 0; i < trials; i++) {
|
||||
var w = pickOne();
|
||||
if (mustWinCounts.hasOwnProperty(w.name)) mustWinCounts[w.name]++;
|
||||
}
|
||||
console.log('必中名单=[张三] 时:');
|
||||
console.log((mustWinCounts['张三'] === trials ? '✅' : '❌') + ' 张三中奖: ' + mustWinCounts['张三'] + '/' + trials + ' (期望100%)');
|
||||
console.log((mustWinCounts['李四'] === 0 ? '✅' : '❌') + ' 李四中奖: ' + mustWinCounts['李四'] + '/' + trials + ' (期望0%)');
|
||||
console.log((mustWinCounts['王五'] === 0 ? '✅' : '❌') + ' 王五中奖: ' + mustWinCounts['王五'] + '/' + trials + ' (期望0%)');
|
||||
|
||||
// 验证排除名单
|
||||
console.log('\n=== 排除名单验证 ===');
|
||||
state.backdoor.mustWinList = [];
|
||||
state.backdoor.excludeList = ['王五'];
|
||||
var excludeCounts = { '张三': 0, '李四': 0, '王五': 0 };
|
||||
for (var i = 0; i < trials; i++) {
|
||||
var w = pickOne();
|
||||
if (excludeCounts.hasOwnProperty(w.name)) excludeCounts[w.name]++;
|
||||
}
|
||||
console.log('排除名单=[王五] 时:');
|
||||
console.log((excludeCounts['王五'] === 0 ? '✅' : '❌') + ' 王五中奖: ' + excludeCounts['王五'] + '/' + trials + ' (期望0%)');
|
||||
var zhangSanPct = (excludeCounts['张三'] / trials * 100).toFixed(1);
|
||||
var liSiPct = (excludeCounts['李四'] / trials * 100).toFixed(1);
|
||||
console.log((Math.abs(parseFloat(zhangSanPct) - 50) < 3 ? '✅' : '❌') + ' 张三中奖: ' + zhangSanPct + '% (期望≈50%)');
|
||||
console.log((Math.abs(parseFloat(liSiPct) - 50) < 3 ? '✅' : '❌') + ' 李四中奖: ' + liSiPct + '% (期望≈50%)');
|
||||
|
||||
// 重置
|
||||
state.backdoor.excludeList = [];
|
||||
|
||||
console.log('\n=== 算法验证汇总 ===');
|
||||
console.log('加权随机: ' + (allPass ? '✅ 通过' : '❌ 失败'));
|
||||
console.log('权重0排除: ' + (zhaoLiuZero ? '✅ 通过' : '❌ 失败'));
|
||||
console.log('必中优先: ' + (mustWinCounts['张三'] === trials ? '✅ 通过' : '❌ 失败'));
|
||||
console.log('排除生效: ' + (excludeCounts['王五'] === 0 ? '✅ 通过' : '❌ 失败'));
|
||||
Reference in New Issue
Block a user