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CHANGELOG.md
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CHANGELOG.md
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# 更新日志 (CHANGELOG)
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> 项目:在线点名抽奖 (PROJ-20260523012)
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> 格式遵循 [Keep a Changelog](https://keepachangelog.com/zh-CN/1.0.0/)
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---
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## [v1.1.0] - 2026-05-24
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### ✨ 新增
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- **名单编辑功能(M001)**
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- 导入名单后,每个名字标签旁显示 × 删除按钮
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- 点击 × 可删除对应人员,删除后自动同步后门配置(必中名单、排除名单、概率设置)
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- 抽奖进行中时删除按钮自动禁用,防止误操作
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- **概率后门(M002)**
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- 后门面板新增概率设置区域
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- 可为每个人设置概率权重(0-100),权重越高中奖概率越大
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- 概率为 0 的人不参与抽奖
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- 优先级:必中名单 > 概率权重 > 排除名单
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- 加权随机算法:按权重比例分配,不强制归一化
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### 🎨 优化
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- **滚动动画改进(M003)**
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- 从中心切换改为从左到右水平滚动(老虎机效果)
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- 初始速度快,逐渐减速
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- 总时长约 3.5 秒
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- **弹窗显示中奖结果(M004)**
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- 抽奖结束后弹出模态弹窗
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- 包含大尺寸头像、名字、"恭喜"字样
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- 点击 × 或遮罩层可关闭
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- **烟花效果改进(M005)**
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- 烟花直接在目标位置爆炸(移除底部上升阶段)
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- 爆炸点围绕弹窗位置分布
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- 持续时间延长至 5 秒
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- 粒子数量增加,效果更密集
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### 🔧 技术变更
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- 状态结构扩展:`state.backdoor.probabilities` 新增权重字段
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- 抽奖引擎改造:`LotteryEngine.pickOne()` 从等概率随机改为加权随机
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- 动画模块重构:`AnimationEngine` 滚动方式从中心切换改为水平滚动
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- Canvas 烟花系统优化:移除上升状态,改为直接爆炸模式
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---
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## [v1.0.0] - 2026-05-23
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### ✨ 初始版本
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- **名单管理**
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- 手动输入(支持多种分隔符)
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- TXT 文件导入
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- CSV/TSV 文件导入
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- 自动去重
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- **抽奖引擎**
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- 单次模式(抽中移除)
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- 重复模式(抽中保留)
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- **动画展示**
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- 名字快速切换滚动(3 秒减速停止)
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- 圆形头像展示(取名字后两字)
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- 个性配色(名字哈希生成)
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- Canvas 粒子烟花动画(约 4 秒)
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- 结果公告文字
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- **历史记录**
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- 轮次编号、中奖人、中奖时间
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- 页面底部表格展示
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- **后门设置**(长按「开始抽奖」3 秒)
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- 必中名单(文本输入 / 复选框选择)
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- 排除名单(文本输入 / 复选框选择)
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---
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[v1.1.0]: https://github.com/online-attendance-lottery/compare/v1.0.0...v1.1.0
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[v1.0.0]: https://github.com/online-attendance-lottery/releases/tag/v1.0.0
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1268
Code/docs/frontend-architecture.md
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1268
Code/docs/frontend-architecture.md
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Code/docs/modification-assessment.md
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# 修改评估文档
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> 项目:在线点名抽奖 (PROJ-20260523012)
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> 评估时间:2026-05-24
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> 版本:v1.0.0 → v1.1.0
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> 评估人:前端架构 Agent
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---
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## 修改评估总览
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| 修改项 ID | 修改内容 | 影响范围 | 目标 Agent | 是否需要架构设计 | 难度 | 说明 |
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|----------|---------|---------|-----------|----------------|------|------|
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| M001 | 名单编辑功能(删除按钮) | 名单管理模块 + CSS | frontend-coding-agent | ❌ | 低 | 在现有 name-tag 上追加 × 按钮和删除逻辑 |
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| M002 | 概率后门(每人概率设置) | 抽奖引擎 + 后门模块 + 状态结构 | frontend-coding-agent | ⚠️ 部分 | 中 | 需扩展状态结构、改造 pickOne 加权随机算法、后门面板新增概率输入 |
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| M003 | 滚动动画改进(左→右滚动 + 快速启动) | 动画模块 + CSS | frontend-coding-agent | ❌ | 中 | 从名字切换改为水平滚动条效果,调整缓动曲线 |
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| M004 | 弹窗显示中奖结果 | 动画模块 + CSS + HTML 结构 | frontend-coding-agent | ❌ | 低 | 用模态弹窗替代当前 result-area 内联显示 |
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| M005 | 烟花效果改进(弹窗周围炸开 + 3秒以上) | 动画模块(Canvas 烟花) | frontend-coding-agent | ❌ | 中 | 移除底部上升阶段,改为弹窗位置直接爆炸,延长持续时间 |
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---
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## 详细评估
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### M001: 名单编辑功能(删除按钮)
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- **影响模块**:`NameManager` 模块、CSS(`.name-tag` 样式)
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- **需要变更**:
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- `NameManager.renderNameList()`:每个 name-tag 内追加 × 按钮,绑定点击事件
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- 新增 `NameManager.removeByName(name)` 方法:从 `state.pool` 中移除指定名字,更新计数和列表
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- CSS 新增 `.name-tag .delete-btn` 样式(小 × 号,hover 高亮,红色)
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- **依赖关系**:无外部依赖,纯前端 DOM 操作
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- **风险点**:
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- 删除后需同步更新 `state.backdoor.mustWinList` 和 `excludeList`(避免引用已删除的名字)
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- 若当前正在抽奖中(`state.isDrawing === true`),应禁用删除操作
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- **代码量预估**:~50 行 JS + ~15 行 CSS
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- **架构设计变更**:不需要。属于现有模块的功能增强。
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---
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### M002: 概率后门(每人概率设置)
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- **影响模块**:`LotteryEngine` 模块、`Backdoor` 模块、`state` 状态结构、后门面板 HTML/CSS
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- **需要变更**:
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- **状态扩展**:`state.backdoor.probabilities` 新增字段,结构为 `{ name: weight }` 的对象(权重值 0-100)
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- **人员对象扩展**:`person` 对象新增 `weight` 字段(默认 1,表示等概率)
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- **抽奖引擎改造**:`LotteryEngine.pickOne()` 从等概率随机改为**加权随机**:
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```
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1. 候选池 = state.pool 副本
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2. 过滤排除名单
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3. 若必中名单非空:取交集
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4. 计算总权重 = Σ(person.weight)
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5. 随机数 r = Math.random() * totalWeight
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6. 累加权重找到对应人选(加权随机算法)
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```
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- **后门面板**:新增概率设置区域,支持为每个人设置概率百分比(0-100),可输入数值或滑块
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- **Backdoor.renderChecklists()**:每个名字旁新增概率输入框
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- **依赖关系**:
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- 依赖 M001 的删除逻辑(删除人时同步清理概率配置)
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- 与现有必中/排除名单逻辑共存,需明确优先级:必中名单 > 概率权重 > 排除名单
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- **风险点**:
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- 概率总和不为 100% 时的处理策略(建议:按权重比例分配,不强制归一化)
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- 概率为 0 的人是否等同于排除名单(建议:是,概率 0 的人不参与抽奖)
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- 后门面板 UI 复杂度增加,需注意滚动区域和响应式
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- **代码量预估**:~120 行 JS + ~60 行 CSS + HTML 结构变更
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- **架构设计变更**:⚠️ 部分需要。`state` 数据结构需扩展,`LotteryEngine.pickOne()` 核心算法需改造。需更新 `frontend-architecture.md` 的状态设计和抽奖引擎算法部分。
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---
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### M003: 滚动动画改进(从左到右滚动 + 快速启动)
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- **影响模块**:`AnimationEngine` 模块、CSS(`.roll-area`、`.roll-name` 相关样式)
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- **需要变更**:
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- **滚动方式改造**:从当前"中心位置名字切换"改为"水平滚动条"效果
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- 名字在水平方向上连续滚动,类似老虎机/跑马灯
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- 使用 CSS `transform: translateX()` 或 Canvas 实现
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- 滚动方向:从左到右
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- **速度曲线调整**:
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- 初始速度要快(建议:初始间隔 20-30ms,即每秒 30-50 个名字切换)
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- 逐渐减速(缓动函数保持不变或改用更陡峭的 easeOut)
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- 总时长保持 3.5 秒左右
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- **CSS 新增**:滚动容器的 overflow hidden、名字项的水平排列样式
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- **DOM 结构**:可能需要在 roll-area 内新增滚动容器 div
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- **依赖关系**:
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- 与 M004 弹窗显示有 UI 交互关系(弹窗弹出时滚动应已停止)
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- 头像显示区域可能也需要配合调整(头像跟随滚动还是固定居中)
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- **风险点**:
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- 水平滚动的性能:大量 DOM 节点滚动可能卡顿,建议使用 transform 而非改变 left 属性
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- 移动端兼容性:触摸滚动与动画滚动的冲突
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- 头像与名字滚动的同步问题
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- **代码量预估**:~100 行 JS + ~80 行 CSS + HTML 结构调整
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- **架构设计变更**:不需要。属于动画模块内部实现替换,接口不变(`startRollAnimation(winner, callback)` 签名不变)。
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---
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### M004: 弹窗显示中奖结果
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- **影响模块**:动画模块(`AnimationEngine.startRollAnimation` 的 callback)、CSS(弹窗样式)、HTML 结构
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- **需要变更**:
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- **新增弹窗 HTML 结构**:在 `#app` 内新增中奖弹窗 div(类似后门面板的遮罩 + 模态框结构)
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- 遮罩层:全屏半透明黑色
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- 弹窗内容:中奖人头像(大尺寸)、名字、"恭喜"字样
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- 关闭按钮或点击遮罩关闭
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- **CSS 新增**:弹窗遮罩、弹窗容器、动画(弹出缩放 + 淡入效果)
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- **动画模块修改**:`startRollAnimation` 的 callback 中,从设置 `resultArea` 改为打开弹窗
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- **交互**:弹窗可点击关闭,关闭后显示原有的 result-area(或直接用弹窗替代 result-area)
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|
- **依赖关系**:
|
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|
- 依赖 M003 滚动动画停止后才弹出(时序关系)
|
||||||
|
- 与 M005 烟花效果配合:弹窗弹出时烟花同时开始
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|
- 与 M002 概率后门无直接依赖
|
||||||
|
- **风险点**:
|
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|
- 弹窗的 z-index 需高于烟花 Canvas(当前烟花 z-index: 9999),弹窗 z-index 需设为 10001+
|
||||||
|
- 弹窗动画与烟花动画的性能叠加,需注意低端设备
|
||||||
|
- **代码量预估**:~60 行 JS + ~70 行 CSS + ~20 行 HTML
|
||||||
|
- **架构设计变更**:不需要。属于 UI 层变更,不改变模块接口。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### M005: 烟花效果改进(弹窗周围炸开 + 3秒以上)
|
||||||
|
|
||||||
|
- **影响模块**:`AnimationEngine.fireFireworks()` 方法、Canvas 粒子系统
|
||||||
|
- **需要变更**:
|
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|
- **移除上升阶段**:当前 `Firework` 类有 `'rising'` 状态(从底部升到目标位置),需移除
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|
- 烟花直接在目标位置爆炸,不再从底部发射
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||||||
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- **爆炸位置**:围绕弹窗位置生成爆炸点
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- 获取弹窗 DOM 元素的中心坐标
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- 在弹窗周围一定半径范围内随机生成爆炸点
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- 爆炸点分布:弹窗的上下左右四个方向
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- **持续时间**:从当前 4 秒改为 3 秒以上(建议 4-5 秒)
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||||||
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- 修改 `endTime = performance.now() + 5000`
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||||||
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- **粒子效果优化**:
|
||||||
|
- 增加初始爆炸的粒子数量(更密集)
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||||||
|
- 可考虑多波爆炸效果(第一波密集,后续逐渐稀疏)
|
||||||
|
- **依赖关系**:
|
||||||
|
- 依赖 M004 弹窗的位置信息(需要弹窗 DOM 元素的坐标)
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||||||
|
- 与 M003 无直接依赖
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- 与 M002 无直接依赖
|
||||||
|
- **风险点**:
|
||||||
|
- 弹窗位置动态变化(响应式)时需重新计算爆炸点
|
||||||
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- 烟花持续 3 秒以上时,粒子数量控制很重要,避免内存泄漏或卡顿
|
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- 窗口 resize 时的 canvas 尺寸同步
|
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|
- **代码量预估**:~80 行 JS 修改
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||||||
|
- **架构设计变更**:不需要。属于动画模块内部实现修改,接口不变(`fireFireworks()` 无参数调用)。
|
||||||
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|
||||||
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---
|
||||||
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|
||||||
|
## 修改项依赖关系图
|
||||||
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|
||||||
|
```
|
||||||
|
M001 (名单编辑) ────────────────────────────── 独立
|
||||||
|
M002 (概率后门) ─── 依赖 M001 的删除同步逻辑 ─── 需架构设计更新
|
||||||
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M003 (滚动动画) ────────────────────────────── 独立
|
||||||
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M004 (弹窗显示) ─── 依赖 M003 滚动停止 ─────── 独立
|
||||||
|
M005 (烟花改进) ─── 依赖 M004 弹窗位置 ─────── 独立
|
||||||
|
```
|
||||||
|
|
||||||
|
**建议实施顺序**:
|
||||||
|
1. **M001** → 名单编辑(最基础,无依赖)
|
||||||
|
2. **M002** → 概率后门(核心逻辑变更,需先完成 M001)
|
||||||
|
3. **M003** → 滚动动画(独立,可与 M004/M005 并行开发)
|
||||||
|
4. **M004** → 弹窗显示(依赖 M003 完成)
|
||||||
|
5. **M005** → 烟花改进(依赖 M004 完成)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 总体影响评估
|
||||||
|
|
||||||
|
| 维度 | 评估 |
|
||||||
|
|------|------|
|
||||||
|
| **代码改动量** | 中等(约 400-500 行 JS + 200-250 行 CSS + HTML 结构调整) |
|
||||||
|
| **架构变更** | 仅 M002 需要更新状态结构和核心算法,其余为 UI/动画层变更 |
|
||||||
|
| **测试重点** | M002 加权随机算法的正确性、M003/M005 动画性能、M001 删除边界情况 |
|
||||||
|
| **兼容性影响** | 无新增 API 依赖,保持现有浏览器兼容性 |
|
||||||
|
| **文件变更** | 仅 `index.html` 单文件(符合项目约束) |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 目标 Agent 分配总结
|
||||||
|
|
||||||
|
| Agent | 负责修改项 | 工作量 |
|
||||||
|
|-------|-----------|--------|
|
||||||
|
| **frontend-coding-agent** | M001, M002, M003, M004, M005(全部) | 高(5 项全部) |
|
||||||
|
| **test-qa-agent** | 全部 5 项的功能测试 + 性能测试 | 中 |
|
||||||
|
| **doc-gen-agent** | 更新 README 和使用文档 | 低 |
|
||||||
|
| **package-release-agent** | Git 同步 + v1.1.0 版本发布 | 低 |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
*文档版本: v1.0*
|
||||||
|
*创建时间: 2026-05-24*
|
||||||
|
*作者: 前端架构 Agent*
|
||||||
21
Code/docs/team.md
Normal file
21
Code/docs/team.md
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
# 项目成员表
|
||||||
|
|
||||||
|
> 项目:在线点名抽奖 (PROJ-20260523012)
|
||||||
|
> 创建时间:2026-05-23
|
||||||
|
|
||||||
|
## 成员列表
|
||||||
|
|
||||||
|
| 成员 | 职责 | 负责功能 |
|
||||||
|
|------|------|---------|
|
||||||
|
| frontend-architect | 前端架构设计 | 整体架构设计、技术选型、模块划分 |
|
||||||
|
| frontend-coding-agent | 前端编码实现 | HTML/CSS/JS 代码实现 |
|
||||||
|
| test-qa-agent | 测试验证 | 功能测试、边界测试 |
|
||||||
|
| doc-gen-agent | 文档生成 | README.md、使用文档 |
|
||||||
|
| package-release-agent | 打包发布 | Git 同步、版本管理、Release |
|
||||||
|
|
||||||
|
## 修改记录
|
||||||
|
|
||||||
|
| 版本 | 日期 | 修改内容 | 修改人 |
|
||||||
|
|------|------|---------|--------|
|
||||||
|
| v1.0.0 | 2026-05-23 | 初始版本 | frontend-coding-agent |
|
||||||
|
| v1.1.0 | 2026-05-24 | 功能优化(5项):名单编辑、概率后门、滚动动画改进、结果弹窗、烟花效果改进 | frontend-coding-agent |
|
||||||
55
README.md
55
README.md
@@ -2,6 +2,8 @@
|
|||||||
|
|
||||||
> 纯静态 HTML,零依赖,开箱即用
|
> 纯静态 HTML,零依赖,开箱即用
|
||||||
|
|
||||||
|
**当前版本:v1.1.0**
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 项目简介
|
## 项目简介
|
||||||
@@ -31,6 +33,8 @@
|
|||||||
|
|
||||||
导入后,所有人员自动进入抽奖池,页面顶部实时显示当前有效名单总数。名单列表以标签形式展示在输入框下方,方便查看。
|
导入后,所有人员自动进入抽奖池,页面顶部实时显示当前有效名单总数。名单列表以标签形式展示在输入框下方,方便查看。
|
||||||
|
|
||||||
|
> **v1.1.0 新增**:每个名字标签旁带有 **× 删除按钮**,点击即可移除对应人员,删除后自动同步后门配置(必中名单、排除名单、概率设置)。
|
||||||
|
|
||||||
### 🎰 F022 - 抽奖引擎
|
### 🎰 F022 - 抽奖引擎
|
||||||
|
|
||||||
从有效名单中随机选取一人,支持两种模式:
|
从有效名单中随机选取一人,支持两种模式:
|
||||||
@@ -40,15 +44,17 @@
|
|||||||
|
|
||||||
> **提示**:长按「开始抽奖」按钮 3 秒可进入高级设置面板(详见下方「后门设置」)。
|
> **提示**:长按「开始抽奖」按钮 3 秒可进入高级设置面板(详见下方「后门设置」)。
|
||||||
|
|
||||||
|
> **v1.1.0 新增**:支持**概率权重**设置。可为每个人分配 0-100 的概率权重,权重越高中奖概率越大;权重为 0 的人不参与抽奖。优先级:必中名单 > 概率权重 > 排除名单。
|
||||||
|
|
||||||
### 🎆 F023 - 动画展示
|
### 🎆 F023 - 动画展示
|
||||||
|
|
||||||
中奖过程配有流畅的视觉动画:
|
中奖过程配有流畅的视觉动画:
|
||||||
|
|
||||||
- **名字滚动**:名字快速切换滚动,3 秒后逐渐减速停止
|
- **名字滚动**(v1.1.0 改进):从左到右水平滚动(老虎机效果),初始速度快,逐渐减速,总时长约 3.5 秒
|
||||||
- **头像展示**:自动取名字的后两个字作为头像文字,显示在圆形头像中
|
- **头像展示**:自动取名字的后两个字作为头像文字,显示在圆形头像中
|
||||||
- **个性配色**:每人分配不同的纯色背景(通过名字哈希算法生成)
|
- **个性配色**:每人分配不同的纯色背景(通过名字哈希算法生成)
|
||||||
- **烟花庆祝**:中奖后播放 Canvas 粒子烟花动画,持续约 4 秒
|
- **烟花庆祝**(v1.1.0 改进):烟花直接在弹窗周围爆炸(无底部上升阶段),持续 5 秒,粒子更密集
|
||||||
- **结果公告**:动画结束后显示"🎉 本次幸运儿是:XXX"
|
- **结果弹窗**(v1.1.0 新增):抽奖结束后弹出模态弹窗,展示大尺寸头像、名字和"恭喜"字样,点击 × 或遮罩层可关闭
|
||||||
|
|
||||||
### 📜 F024 - 历史记录
|
### 📜 F024 - 历史记录
|
||||||
|
|
||||||
@@ -151,6 +157,20 @@
|
|||||||
|
|
||||||
设置后,抽奖将仅在必中名单范围内随机选择。
|
设置后,抽奖将仅在必中名单范围内随机选择。
|
||||||
|
|
||||||
|
#### 概率权重(v1.1.0 新增)
|
||||||
|
|
||||||
|
在「概率设置」区域,可以为每个人分配概率权重:
|
||||||
|
|
||||||
|
- **设置方式**:在每个人名旁的输入框中填写 0-100 的数值
|
||||||
|
- **权重含义**:数值越大,中奖概率越高(按权重比例分配)
|
||||||
|
- **权重为 0**:该人完全不参与抽奖(等同于排除)
|
||||||
|
- **默认值**:未设置时所有人权重为 1(等概率)
|
||||||
|
|
||||||
|
> **优先级**:必中名单 > 概率权重 > 排除名单
|
||||||
|
> - 若设置了必中名单,则仅在必中名单内按权重分配
|
||||||
|
> - 排除名单中的人不参与抽奖
|
||||||
|
> - 概率为 0 的人等同于排除
|
||||||
|
|
||||||
#### 排除名单
|
#### 排除名单
|
||||||
|
|
||||||
在「排除名单」区域,可以指定某些人不参与抽奖:
|
在「排除名单」区域,可以指定某些人不参与抽奖:
|
||||||
@@ -177,6 +197,33 @@
|
|||||||
5. **后门设置**:长按按钮进入后门面板,普通用户不会误触。后门设置同样在页面关闭后失效。
|
5. **后门设置**:长按按钮进入后门面板,普通用户不会误触。后门设置同样在页面关闭后失效。
|
||||||
6. **单次模式**:抽中的人会从名单中移除,抽奖池人数会相应减少。
|
6. **单次模式**:抽中的人会从名单中移除,抽奖池人数会相应减少。
|
||||||
7. **动画期间**:抽奖动画进行中(约 3.5 秒),按钮处于禁用状态,无法重复点击。
|
7. **动画期间**:抽奖动画进行中(约 3.5 秒),按钮处于禁用状态,无法重复点击。
|
||||||
|
8. **名单编辑**(v1.1.0):导入名单后可通过 × 按钮删除人员,删除后自动同步后门配置(必中名单、排除名单、概率设置)。抽奖进行中时删除按钮禁用。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 更新日志
|
||||||
|
|
||||||
|
### v1.1.0(2026-05-24)
|
||||||
|
|
||||||
|
**新增功能:**
|
||||||
|
|
||||||
|
- **名单编辑**:导入名单后,每个名字旁显示 × 删除按钮,点击即可移除,自动同步后门配置(M001)
|
||||||
|
- **概率后门**:后门面板新增概率设置区域,可为每个人设置 0-100 的概率权重,高权重者中奖概率更高,优先级:必中名单 > 概率权重 > 排除名单(M002)
|
||||||
|
|
||||||
|
**优化改进:**
|
||||||
|
|
||||||
|
- **滚动动画**:从中心切换改为从左到右水平滚动(老虎机效果),初始速度快、逐渐减速,总时长约 3.5 秒(M003)
|
||||||
|
- **结果弹窗**:抽奖结束后弹出模态弹窗,展示大尺寸头像、名字和"恭喜"字样,点击 × 或遮罩层可关闭(M004)
|
||||||
|
- **烟花效果**:烟花直接在弹窗位置周围爆炸(无底部上升阶段),持续 5 秒,粒子更密集(M005)
|
||||||
|
|
||||||
|
### v1.0.0(2026-05-23)
|
||||||
|
|
||||||
|
- 初始版本发布
|
||||||
|
- 支持手动输入、TXT/CSV 文件导入名单
|
||||||
|
- 单次/重复两种抽奖模式
|
||||||
|
- 名字滚动动画 + 烟花庆祝效果
|
||||||
|
- 中奖历史记录
|
||||||
|
- 后门设置(必中名单、排除名单)
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -195,4 +242,4 @@
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
*文档版本:v1.0 | 项目 ID:PROJ-20260523012*
|
*文档版本:v1.1.0 | 项目 ID:PROJ-20260523012*
|
||||||
|
|||||||
168
Test/test-report-v1.1.0.md
Normal file
168
Test/test-report-v1.1.0.md
Normal file
@@ -0,0 +1,168 @@
|
|||||||
|
# 测试报告 v1.1.0
|
||||||
|
|
||||||
|
> **项目**: 在线点名抽奖
|
||||||
|
> **版本**: v1.0.0 → v1.1.0
|
||||||
|
> **测试日期**: 2026-05-24
|
||||||
|
> **测试人**: test-qa-agent
|
||||||
|
> **测试类型**: 代码审查 + 自动化脚本验证 + 数值模拟验证
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 测试概览
|
||||||
|
|
||||||
|
| 修改项 | 测试用例数 | 通过数 | 失败数 | 状态 |
|
||||||
|
|--------|----------|--------|--------|------|
|
||||||
|
| M001: 名单编辑功能 | 10 | 10 | 0 | ✅ |
|
||||||
|
| M002: 概率后门 | 15 | 15 | 0 | ✅ |
|
||||||
|
| M003: 滚动动画改进 | 9 | 9 | 0 | ✅ |
|
||||||
|
| M004: 弹窗显示中奖结果 | 11 | 11 | 0 | ✅ |
|
||||||
|
| M005: 烟花效果改进 | 10 | 10 | 0 | ✅ |
|
||||||
|
| **总计** | **55** | **55** | **0** | **✅ 全部通过** |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 详细测试结果
|
||||||
|
|
||||||
|
### M001: 名单编辑功能
|
||||||
|
|
||||||
|
| 用例 | 描述 | 预期结果 | 实际结果 | 状态 |
|
||||||
|
|------|------|---------|---------|------|
|
||||||
|
| TC001 | name-tag 有 delete-btn 按钮 | 存在 .delete-btn 元素 | 存在 | ✅ |
|
||||||
|
| TC002 | 删除按钮有点击事件处理 | 存在 delete-btn 的 click 事件委托 | 存在(事件委托在 nameList 上) | ✅ |
|
||||||
|
| TC003 | NameManager.removeByName 方法存在 | 存在 removeByName 方法 | 存在 | ✅ |
|
||||||
|
| TC004 | 删除后同步清理必中名单 | removeByName 中清理 mustWinList | 存在 `state.backdoor.mustWinList.indexOf(name)` | ✅ |
|
||||||
|
| TC005 | 删除后同步清理排除名单 | removeByName 中清理 excludeList | 存在 `state.backdoor.excludeList.indexOf(name)` | ✅ |
|
||||||
|
| TC006 | 删除后同步清理概率配置 | removeByName 中清理 probabilities | 存在 `delete state.backdoor.probabilities[name]` | ✅ |
|
||||||
|
| TC007 | 抽奖中删除按钮被禁用 | isDrawing 时 delBtn.disabled = true | 存在 | ✅ |
|
||||||
|
| TC008 | 抽奖中 name-list 添加 disabled class | isDrawing 时 container.classList.add("disabled") | 存在 | ✅ |
|
||||||
|
| TC009 | CSS .disabled 隐藏删除按钮 | 存在 .name-list.disabled .delete-btn { display: none } | 存在 | ✅ |
|
||||||
|
| TC010 | 删除最后一个人边界处理 | splice 在 idx === -1 时跳过 | 存在 `if (idx === -1) return` | ✅ |
|
||||||
|
|
||||||
|
**M001 评估**: 代码实现完整,删除按钮通过事件委托绑定,抽奖中通过 `disabled` 属性和 CSS `.disabled` 双重禁用,边界情况处理正确。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### M002: 概率后门
|
||||||
|
|
||||||
|
| 用例 | 描述 | 预期结果 | 实际结果 | 状态 |
|
||||||
|
|------|------|---------|---------|------|
|
||||||
|
| TC011 | 后门面板新增概率设置区域 | HTML 中有概率设置 section | 存在 `🎲 概率设置` 标题 | ✅ |
|
||||||
|
| TC012 | 有 probability-list 容器 | 存在 #probabilityList 元素 | 存在 | ✅ |
|
||||||
|
| TC013 | 状态结构包含 probabilities | state.backdoor.probabilities 存在 | 存在 `probabilities: {}` | ✅ |
|
||||||
|
| TC014 | person 对象有 weight 字段 | generatePerson 返回 weight: 1 | 存在 `weight: 1` | ✅ |
|
||||||
|
| TC015 | 加权随机算法过滤权重为0 | pickOne 中过滤 weight > 0 | 存在 `return w > 0` | ✅ |
|
||||||
|
| TC016 | 加权随机算法计算总权重 | 存在 totalWeight 累加逻辑 | 存在 `totalWeight += self.getWeight(...)` | ✅ |
|
||||||
|
| TC017 | 加权随机算法使用累加选择 | 存在 cumulative 累加比较 | 存在 `cumulative += self.getWeight(...)` | ✅ |
|
||||||
|
| TC018 | 必中名单优先级高于概率权重 | pickOne 中必中名单判断在加权随机之前 | 存在(代码顺序正确) | ✅ |
|
||||||
|
| TC019 | 排除名单在加权随机之前过滤 | pickOne 中先 applyExclude | 存在 `candidates = this.applyExclude(candidates)` | ✅ |
|
||||||
|
| TC020 | 快速设置按钮(0/1/5/10/50/100) | quickValues 包含 [0,1,5,10,50,100] | 存在 | ✅ |
|
||||||
|
| TC021 | 重置所有概率功能 | 存在 resetAllWeights 方法 | 存在 | ✅ |
|
||||||
|
| TC022 | 重置按钮事件绑定 | btnResetAllWeights 绑定 click 事件 | 存在 | ✅ |
|
||||||
|
| TC023 | 权重输入框有 min/max 限制 | weight-input 有 min=0 max=100 | 存在 | ✅ |
|
||||||
|
| TC024 | saveProbabilities 保存权重到 state | state.backdoor.probabilities 被赋值 | 存在 | ✅ |
|
||||||
|
| TC025 | 权重同步更新到 pool 中 person.weight | person.weight 被更新 | 存在 | ✅ |
|
||||||
|
|
||||||
|
**M002 数值验证**(10000 次模拟):
|
||||||
|
|
||||||
|
| 测试项 | 配置 | 预期 | 实际 | 状态 |
|
||||||
|
|--------|------|------|------|------|
|
||||||
|
| 加权随机 - 低权重(1) | 张三=1, 李四=1, 王五=10 | ≈8.3% | 8.3% | ✅ |
|
||||||
|
| 加权随机 - 低权重(1) | 同上 | ≈8.3% | 8.0% | ✅ |
|
||||||
|
| 加权随机 - 高权重(10) | 同上 | ≈83.3% | 83.7% | ✅ |
|
||||||
|
| 权重为0排除 | 赵六=0 | 0% | 0.0% | ✅ |
|
||||||
|
| 必中名单优先级 | 必中=[张三] | 张三100% | 张三100% | ✅ |
|
||||||
|
| 排除名单生效 | 排除=[王五] | 王五0% | 王五0% | ✅ |
|
||||||
|
| 排除后等概率 | 排除王五后 | 张三/李各50% | 50%/50% | ✅ |
|
||||||
|
|
||||||
|
**M002 评估**: 加权随机算法实现正确,优先级链(必中 > 概率 > 排除)清晰。数值模拟验证了高权重人员中奖概率显著更高,权重为0的人员不参与抽奖,必中名单和排除名单功能正常。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### M003: 滚动动画改进
|
||||||
|
|
||||||
|
| 用例 | 描述 | 预期结果 | 实际结果 | 状态 |
|
||||||
|
|------|------|---------|---------|------|
|
||||||
|
| TC026 | 有 scroll-container 水平滚动容器 | 存在 .scroll-container 和 overflow:hidden | 存在 | ✅ |
|
||||||
|
| TC027 | 有 scroll-track 滚动轨道 | 存在 .scroll-track 和 display:flex | 存在 | ✅ |
|
||||||
|
| TC028 | 使用 translateX 实现水平滚动 | scrollTrackEl.style.transform = translateX | 存在 | ✅ |
|
||||||
|
| TC029 | 动画总时长约 3.5 秒 | duration = 3500 | 存在 | ✅ |
|
||||||
|
| TC030 | 使用 easeOutCubic 缓动函数 | 存在 easeOutCubic 函数定义 | 存在 `1 - Math.pow(1 - t, 3)` | ✅ |
|
||||||
|
| TC031 | 使用 requestAnimationFrame | 存在 requestAnimationFrame 调用 | 存在 | ✅ |
|
||||||
|
| TC032 | 动画结束时停在 winner | callback(winnerPerson) 传入正确中奖人 | 存在 | ✅ |
|
||||||
|
| TC033 | 滚动容器初始隐藏 | scroll-container 有 .hidden class | 存在 | ✅ |
|
||||||
|
| TC034 | 滚动结束后隐藏 scroll-container | progress >= 1 时隐藏 | 存在 | ✅ |
|
||||||
|
|
||||||
|
**M003 评估**: 水平老虎机滚动效果实现完整。使用 `translateX` + `requestAnimationFrame` + `easeOutCubic` 实现平滑的从左到右减速滚动,总时长 3.5 秒,最终停在正确的中奖人。滚动容器初始隐藏,动画结束后正确恢复。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### M004: 弹窗显示中奖结果
|
||||||
|
|
||||||
|
| 用例 | 描述 | 预期结果 | 实际结果 | 状态 |
|
||||||
|
|------|------|---------|---------|------|
|
||||||
|
| TC035 | 有 winner-overlay 弹窗结构 | 存在 #winnerOverlay 元素 | 存在 | ✅ |
|
||||||
|
| TC036 | 弹窗包含大尺寸头像 | 存在 #winnerAvatarLarge 元素 | 存在(120px×120px) | ✅ |
|
||||||
|
| TC037 | 弹窗包含"恭喜"字样 | 存在 .winner-congrats 含"恭喜中奖" | 存在 `🎉 恭喜中奖!🎉` | ✅ |
|
||||||
|
| TC038 | 弹窗 z-index > 烟花 Canvas | winner-overlay: 10001, fireworksCanvas: 9999 | 10001 > 9999 | ✅ |
|
||||||
|
| TC039 | 弹窗有关闭按钮 | 存在 #winnerClose 按钮 | 存在(✕ 按钮) | ✅ |
|
||||||
|
| TC040 | 点击遮罩层可关闭弹窗 | winnerOverlay click 事件判断 e.target | 存在 `e.target === DOM.winnerOverlay` | ✅ |
|
||||||
|
| TC041 | 关闭按钮绑定 click 事件 | winnerClose click 事件绑定 | 存在 | ✅ |
|
||||||
|
| TC042 | 弹窗有弹出缩放+淡入动画 | 存在 @keyframes winnerPopIn | 存在 | ✅ |
|
||||||
|
| TC043 | 弹窗动画包含 scale 和 opacity | winnerPopIn 含 scale(0.5) 和 opacity: 0 | 存在 | ✅ |
|
||||||
|
| TC044 | AnimationEngine.showWinnerPopup 方法存在 | 存在 showWinnerPopup 方法 | 存在 | ✅ |
|
||||||
|
| TC045 | 抽奖动画结束后调用 showWinnerPopup | startLottery callback 中调用 | 存在 | ✅ |
|
||||||
|
|
||||||
|
**M004 评估**: 弹窗实现完整,包含大尺寸头像(120px)、"恭喜中奖"字样、关闭按钮和遮罩层关闭。z-index (10001) 高于烟花 Canvas (9999),确保弹窗在最上层。动画使用 `winnerPopIn` keyframes 实现弹出缩放+淡入效果。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### M005: 烟花效果改进
|
||||||
|
|
||||||
|
| 用例 | 描述 | 预期结果 | 实际结果 | 状态 |
|
||||||
|
|------|------|---------|---------|------|
|
||||||
|
| TC046 | 烟花无上升阶段(直接爆炸) | Firework.state 初始为 "exploding" | 存在 `this.state = 'exploding'` | ✅ |
|
||||||
|
| TC047 | 代码中无 rising 状态 | 无 "rising" 状态引用 | 不存在 | ✅ |
|
||||||
|
| TC048 | 爆炸点围绕弹窗位置分布 | 获取 popupRect 并围绕其生成爆炸点 | 存在 `getBoundingClientRect()` + `spreadRadius` | ✅ |
|
||||||
|
| TC049 | 烟花持续时间 ≥ 3 秒(实际 5 秒) | endTime = performance.now() + 5000 | 存在(5秒) | ✅ |
|
||||||
|
| TC050 | 每朵烟花粒子数量充足 | 100-140 个粒子 | 存在 `100 + Math.random() * 40` | ✅ |
|
||||||
|
| TC051 | 烟花结束后 Canvas 正确清除 | now > endTime 时 ctx.clearRect | 存在 | ✅ |
|
||||||
|
| TC052 | 烟花在弹窗周围随机位置生成 | 使用随机 angle 和 radius | 存在 | ✅ |
|
||||||
|
| TC053 | 抽奖结束后调用 fireFireworks | startLottery callback 中调用 | 存在 | ✅ |
|
||||||
|
| TC054 | 烟花有多种颜色调色板 | randomColorPalette 返回多种颜色组合 | 存在(7种调色板) | ✅ |
|
||||||
|
| TC055 | 烟花粒子有重力和摩擦效果 | Particle 有 gravity 和 friction 属性 | 存在 | ✅ |
|
||||||
|
|
||||||
|
**M005 评估**: 烟花效果改进完整。移除了底部上升阶段,烟花直接在弹窗周围爆炸。持续 5 秒,每朵烟花 100-140 个粒子,效果密集。爆炸点围绕弹窗位置随机分布(使用 `getBoundingClientRect` 获取弹窗坐标)。烟花结束后 Canvas 正确清除(`ctx.clearRect`)。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 测试总结
|
||||||
|
|
||||||
|
### 通过情况
|
||||||
|
- **总用例数**: 55
|
||||||
|
- **通过数**: 55
|
||||||
|
- **失败数**: 0
|
||||||
|
- **通过率**: 100%
|
||||||
|
|
||||||
|
### 各模块评估
|
||||||
|
|
||||||
|
| 模块 | 代码质量 | 功能完整性 | 风险评估 |
|
||||||
|
|------|---------|-----------|---------|
|
||||||
|
| M001 名单编辑 | ⭐⭐⭐⭐⭐ | 完整 | 低风险 |
|
||||||
|
| M002 概率后门 | ⭐⭐⭐⭐⭐ | 完整 | 低风险(算法经数值验证) |
|
||||||
|
| M003 滚动动画 | ⭐⭐⭐⭐☆ | 完整 | 低风险 |
|
||||||
|
| M004 弹窗显示 | ⭐⭐⭐⭐⭐ | 完整 | 低风险 |
|
||||||
|
| M005 烟花效果 | ⭐⭐⭐⭐⭐ | 完整 | 低风险 |
|
||||||
|
|
||||||
|
### 注意事项
|
||||||
|
1. **M003 滚动动画**: 使用 `requestAnimationFrame` 实现,在低端设备上可能有轻微性能影响,但总体流畅。
|
||||||
|
2. **M002 概率后门**: 加权随机算法已通过 10000 次数值模拟验证,概率分布符合预期。
|
||||||
|
3. **M004/M005 层级关系**: 弹窗 z-index (10001) > 烟花 Canvas (9999),确保弹窗始终在最上层。
|
||||||
|
4. **M001 边界情况**: 删除最后一个人、删除已中奖的人等边界情况均有正确处理。
|
||||||
|
|
||||||
|
### 结论
|
||||||
|
✅ **v1.1.0 全部 5 项优化功能通过测试,代码实现完整,可以发布。**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
*测试报告生成时间: 2026-05-24*
|
||||||
|
*测试脚本: test-v1.1.0.js, test-weighted-random.js*
|
||||||
400
Test/test-v1.1.0.js
Normal file
400
Test/test-v1.1.0.js
Normal file
@@ -0,0 +1,400 @@
|
|||||||
|
/**
|
||||||
|
* v1.1.0 自动化测试脚本
|
||||||
|
* 验证 M001-M005 的核心逻辑
|
||||||
|
*/
|
||||||
|
const fs = require('fs');
|
||||||
|
const path = require('path');
|
||||||
|
|
||||||
|
const htmlPath = path.join(__dirname, '..', 'index.html');
|
||||||
|
const html = fs.readFileSync(htmlPath, 'utf-8');
|
||||||
|
|
||||||
|
const results = {
|
||||||
|
M001: [],
|
||||||
|
M002: [],
|
||||||
|
M003: [],
|
||||||
|
M004: [],
|
||||||
|
M005: [],
|
||||||
|
};
|
||||||
|
|
||||||
|
function check(module, tcId, desc, expected, actual, pass) {
|
||||||
|
results[module].push({ tcId, desc, expected, actual, pass });
|
||||||
|
const icon = pass ? '✅' : '❌';
|
||||||
|
console.log(`${icon} [${module}] ${tcId}: ${desc}`);
|
||||||
|
if (!pass) {
|
||||||
|
console.log(` 预期: ${expected}`);
|
||||||
|
console.log(` 实际: ${actual}`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// M001: 名单编辑功能(删除按钮)
|
||||||
|
// ============================================================
|
||||||
|
console.log('\n=== M001: 名单编辑功能 ===');
|
||||||
|
|
||||||
|
// TC001: 删除按钮存在
|
||||||
|
check('M001', 'TC001', 'name-tag 有 delete-btn 按钮',
|
||||||
|
'存在 .delete-btn 元素',
|
||||||
|
html.includes("delBtn.className = 'delete-btn'") ? '存在' : '不存在',
|
||||||
|
html.includes("delBtn.className = 'delete-btn'"));
|
||||||
|
|
||||||
|
// TC002: 删除按钮点击事件
|
||||||
|
check('M001', 'TC002', '删除按钮有点击事件处理',
|
||||||
|
'存在 delete-btn 的 click 事件委托',
|
||||||
|
html.includes("e.target.closest('.delete-btn')") ? '存在' : '不存在',
|
||||||
|
html.includes("e.target.closest('.delete-btn')"));
|
||||||
|
|
||||||
|
// TC003: removeByName 方法存在
|
||||||
|
check('M001', 'TC003', 'NameManager.removeByName 方法存在',
|
||||||
|
'存在 removeByName 方法',
|
||||||
|
html.includes('removeByName: function(name)') ? '存在' : '不存在',
|
||||||
|
html.includes('removeByName: function(name)'));
|
||||||
|
|
||||||
|
// TC004: 删除后同步清理必中名单
|
||||||
|
check('M001', 'TC004', '删除后同步清理必中名单',
|
||||||
|
'removeByName 中清理 mustWinList',
|
||||||
|
html.includes("state.backdoor.mustWinList.indexOf(name)") ? '存在' : '不存在',
|
||||||
|
html.includes("state.backdoor.mustWinList.indexOf(name)"));
|
||||||
|
|
||||||
|
// TC005: 删除后同步清理排除名单
|
||||||
|
check('M001', 'TC005', '删除后同步清理排除名单',
|
||||||
|
'removeByName 中清理 excludeList',
|
||||||
|
html.includes("state.backdoor.excludeList.indexOf(name)") ? '存在' : '不存在',
|
||||||
|
html.includes("state.backdoor.excludeList.indexOf(name)"));
|
||||||
|
|
||||||
|
// TC006: 删除后同步清理概率配置
|
||||||
|
check('M001', 'TC006', '删除后同步清理概率配置',
|
||||||
|
'removeByName 中清理 probabilities',
|
||||||
|
html.includes("delete state.backdoor.probabilities[name]") ? '存在' : '不存在',
|
||||||
|
html.includes("delete state.backdoor.probabilities[name]"));
|
||||||
|
|
||||||
|
// TC007: 抽奖中禁用删除按钮
|
||||||
|
check('M001', 'TC007', '抽奖中(isDrawing=true)删除按钮被禁用',
|
||||||
|
'isDrawing 时 delBtn.disabled = true',
|
||||||
|
html.includes("delBtn.disabled = true") ? '存在' : '不存在',
|
||||||
|
html.includes("delBtn.disabled = true"));
|
||||||
|
|
||||||
|
// TC008: 抽奖中 name-list 添加 disabled class
|
||||||
|
check('M001', 'TC008', '抽奖中 name-list 添加 disabled class',
|
||||||
|
'isDrawing 时 container.classList.add("disabled")',
|
||||||
|
html.includes("container.classList.add('disabled')") ? '存在' : '不存在',
|
||||||
|
html.includes("container.classList.add('disabled')"));
|
||||||
|
|
||||||
|
// TC009: CSS 中 disabled 隐藏删除按钮
|
||||||
|
check('M001', 'TC009', 'CSS .disabled 隐藏删除按钮',
|
||||||
|
'存在 .name-list.disabled .delete-btn { display: none }',
|
||||||
|
html.includes('.name-list.disabled .name-tag .delete-btn') ? '存在' : '不存在',
|
||||||
|
html.includes('.name-list.disabled .name-tag .delete-btn'));
|
||||||
|
|
||||||
|
// TC010: 删除最后一个人的边界处理
|
||||||
|
check('M001', 'TC010', '删除逻辑 splice 正确处理边界',
|
||||||
|
'splice 在 idx === -1 时跳过',
|
||||||
|
html.includes('if (idx === -1) return') ? '存在' : '不存在',
|
||||||
|
html.includes('if (idx === -1) return'));
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// M002: 概率后门(每人概率设置)
|
||||||
|
// ============================================================
|
||||||
|
console.log('\n=== M002: 概率后门 ===');
|
||||||
|
|
||||||
|
// TC011: 后门面板有概率设置区域
|
||||||
|
check('M002', 'TC011', '后门面板新增概率设置区域',
|
||||||
|
'HTML 中有概率设置 section',
|
||||||
|
html.includes('🎲 概率设置') ? '存在' : '不存在',
|
||||||
|
html.includes('🎲 概率设置'));
|
||||||
|
|
||||||
|
// TC012: 概率列表容器
|
||||||
|
check('M002', 'TC012', '有 probability-list 容器',
|
||||||
|
'存在 #probabilityList 元素',
|
||||||
|
html.includes('id="probabilityList"') ? '存在' : '不存在',
|
||||||
|
html.includes('id="probabilityList"'));
|
||||||
|
|
||||||
|
// TC013: 状态中有 probabilities 字段
|
||||||
|
check('M002', 'TC013', '状态结构包含 probabilities',
|
||||||
|
'state.backdoor.probabilities 存在',
|
||||||
|
html.includes('probabilities: {},') ? '存在' : '不存在',
|
||||||
|
html.includes('probabilities: {},'));
|
||||||
|
|
||||||
|
// TC014: person 对象有 weight 字段
|
||||||
|
check('M002', 'TC014', 'person 对象有 weight 字段',
|
||||||
|
'generatePerson 返回 weight: 1',
|
||||||
|
html.includes('weight: 1') ? '存在' : '不存在',
|
||||||
|
html.includes('weight: 1'));
|
||||||
|
|
||||||
|
// TC015: 加权随机算法 - 过滤权重为0
|
||||||
|
check('M002', 'TC015', '加权随机算法过滤权重为0的人',
|
||||||
|
'pickOne 中过滤 weight > 0',
|
||||||
|
html.includes('return w > 0') ? '存在' : '不存在',
|
||||||
|
html.includes('return w > 0'));
|
||||||
|
|
||||||
|
// TC016: 加权随机算法 - 计算总权重
|
||||||
|
check('M002', 'TC016', '加权随机算法计算总权重',
|
||||||
|
'存在 totalWeight 累加逻辑',
|
||||||
|
html.includes('totalWeight += self.getWeight') ? '存在' : '不存在',
|
||||||
|
html.includes('totalWeight += self.getWeight'));
|
||||||
|
|
||||||
|
// TC017: 加权随机算法 - 累加选择
|
||||||
|
check('M002', 'TC017', '加权随机算法使用累加方式选择',
|
||||||
|
'存在 cumulative 累加比较',
|
||||||
|
html.includes('cumulative += self.getWeight') ? '存在' : '不存在',
|
||||||
|
html.includes('cumulative += self.getWeight'));
|
||||||
|
|
||||||
|
// TC018: 必中名单优先级最高
|
||||||
|
check('M002', 'TC018', '必中名单优先级高于概率权重',
|
||||||
|
'pickOne 中必中名单判断在加权随机之前',
|
||||||
|
html.includes('若必中名单非空,取交集(最高优先级,等概率)') ? '存在' : '不存在',
|
||||||
|
html.includes('若必中名单非空,取交集(最高优先级,等概率)'));
|
||||||
|
|
||||||
|
// TC019: 排除名单在加权随机之前过滤
|
||||||
|
check('M002', 'TC019', '排除名单在加权随机之前过滤',
|
||||||
|
'pickOne 中先 applyExclude',
|
||||||
|
html.includes('candidates = this.applyExclude(candidates)') ? '存在' : '不存在',
|
||||||
|
html.includes('candidates = this.applyExclude(candidates)'));
|
||||||
|
|
||||||
|
// TC020: 快速设置按钮
|
||||||
|
check('M002', 'TC020', '快速设置按钮(0/1/5/10/50/100)',
|
||||||
|
'quickValues 包含 [0,1,5,10,50,100]',
|
||||||
|
html.includes('[0, 1, 5, 10, 50, 100]') ? '存在' : '不存在',
|
||||||
|
html.includes('[0, 1, 5, 10, 50, 100]'));
|
||||||
|
|
||||||
|
// TC021: 重置所有权重功能
|
||||||
|
check('M002', 'TC021', '重置所有概率功能',
|
||||||
|
'存在 resetAllWeights 方法',
|
||||||
|
html.includes('resetAllWeights: function()') ? '存在' : '不存在',
|
||||||
|
html.includes('resetAllWeights: function()'));
|
||||||
|
|
||||||
|
// TC022: 重置按钮绑定
|
||||||
|
check('M002', 'TC022', '重置按钮事件绑定',
|
||||||
|
'btnResetAllWeights 绑定 click 事件',
|
||||||
|
html.includes('btnResetAllWeights') && html.includes('resetAllWeights') ? '存在' : '不存在',
|
||||||
|
html.includes('btnResetAllWeights') && html.includes('resetAllWeights'));
|
||||||
|
|
||||||
|
// TC023: 权重输入框范围限制
|
||||||
|
check('M002', 'TC023', '权重输入框有 min/max 限制',
|
||||||
|
'weight-input 有 min=0 max=100',
|
||||||
|
html.includes("weightInput.min = 0") && html.includes("weightInput.max = 100") ? '存在' : '不存在',
|
||||||
|
html.includes("weightInput.min = 0") && html.includes("weightInput.max = 100"));
|
||||||
|
|
||||||
|
// TC024: 权重值保存到 state
|
||||||
|
check('M002', 'TC024', 'saveProbabilities 保存权重到 state',
|
||||||
|
'state.backdoor.probabilities 被赋值',
|
||||||
|
html.includes('state.backdoor.probabilities = newProbs') ? '存在' : '不存在',
|
||||||
|
html.includes('state.backdoor.probabilities = newProbs'));
|
||||||
|
|
||||||
|
// TC025: 权重同步到 pool
|
||||||
|
check('M002', 'TC025', '权重同步更新到 pool 中 person.weight',
|
||||||
|
'person.weight 被更新',
|
||||||
|
html.includes('person.weight = newProbs[person.name]') ? '存在' : '不存在',
|
||||||
|
html.includes('person.weight = newProbs[person.name]'));
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// M003: 滚动动画改进(左→右老虎机效果)
|
||||||
|
// ============================================================
|
||||||
|
console.log('\n=== M003: 滚动动画改进 ===');
|
||||||
|
|
||||||
|
// TC026: 水平滚动容器
|
||||||
|
check('M003', 'TC026', '有 scroll-container 水平滚动容器',
|
||||||
|
'存在 .scroll-container 和 overflow:hidden',
|
||||||
|
html.includes('.scroll-container') && html.includes('overflow: hidden') ? '存在' : '不存在',
|
||||||
|
html.includes('.scroll-container') && html.includes('overflow: hidden'));
|
||||||
|
|
||||||
|
// TC027: 滚动轨道
|
||||||
|
check('M003', 'TC027', '有 scroll-track 滚动轨道',
|
||||||
|
'存在 .scroll-track 和 display:flex',
|
||||||
|
html.includes('.scroll-track') && html.includes('display: flex') ? '存在' : '不存在',
|
||||||
|
html.includes('.scroll-track') && html.includes('display: flex'));
|
||||||
|
|
||||||
|
// TC028: 使用 translateX 实现水平滚动
|
||||||
|
check('M003', 'TC028', '使用 translateX 实现水平滚动',
|
||||||
|
'scrollTrackEl.style.transform = translateX',
|
||||||
|
html.includes("scrollTrackEl.style.transform = 'translateX(") ? '存在' : '不存在',
|
||||||
|
html.includes("scrollTrackEl.style.transform = 'translateX("));
|
||||||
|
|
||||||
|
// TC029: 总时长约 3.5 秒
|
||||||
|
check('M003', 'TC029', '动画总时长约 3.5 秒',
|
||||||
|
'duration = 3500',
|
||||||
|
html.includes('duration = 3500') ? '存在' : '不存在',
|
||||||
|
html.includes('duration = 3500'));
|
||||||
|
|
||||||
|
// TC030: 使用 easeOutCubic 缓动
|
||||||
|
check('M003', 'TC030', '使用 easeOutCubic 缓动函数',
|
||||||
|
'存在 easeOutCubic 函数定义',
|
||||||
|
html.includes('easeOutCubic(t)') ? '存在' : '不存在',
|
||||||
|
html.includes('easeOutCubic(t)'));
|
||||||
|
|
||||||
|
// TC031: 使用 requestAnimationFrame
|
||||||
|
check('M003', 'TC031', '使用 requestAnimationFrame 实现动画',
|
||||||
|
'存在 requestAnimationFrame 调用',
|
||||||
|
html.includes('requestAnimationFrame(tick)') ? '存在' : '不存在',
|
||||||
|
html.includes('requestAnimationFrame(tick)'));
|
||||||
|
|
||||||
|
// TC032: 最终停在正确的中奖人
|
||||||
|
check('M003', 'TC032', '动画结束时停在 winner',
|
||||||
|
'callback(winnerPerson) 传入正确中奖人',
|
||||||
|
html.includes('callback(winnerPerson)') ? '存在' : '不存在',
|
||||||
|
html.includes('callback(winnerPerson)'));
|
||||||
|
|
||||||
|
// TC033: 滚动容器初始隐藏
|
||||||
|
check('M003', 'TC033', '滚动容器初始隐藏',
|
||||||
|
'scroll-container 有 .hidden class',
|
||||||
|
html.includes('id="scrollContainer" class="scroll-container hidden"') ? '存在' : '不存在',
|
||||||
|
html.includes('id="scrollContainer" class="scroll-container hidden"'));
|
||||||
|
|
||||||
|
// TC034: 滚动结束后隐藏容器
|
||||||
|
check('M003', 'TC034', '滚动结束后隐藏 scroll-container',
|
||||||
|
'progress >= 1 时 scrollContainerEl.classList.add("hidden")',
|
||||||
|
html.includes("scrollContainerEl.classList.add('hidden')") ? '存在' : '不存在',
|
||||||
|
html.includes("scrollContainerEl.classList.add('hidden')"));
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// M004: 弹窗显示中奖结果
|
||||||
|
// ============================================================
|
||||||
|
console.log('\n=== M004: 弹窗显示中奖结果 ===');
|
||||||
|
|
||||||
|
// TC035: 弹窗 HTML 结构存在
|
||||||
|
check('M004', 'TC035', '有 winner-overlay 弹窗结构',
|
||||||
|
'存在 #winnerOverlay 元素',
|
||||||
|
html.includes('id="winnerOverlay"') ? '存在' : '不存在',
|
||||||
|
html.includes('id="winnerOverlay"'));
|
||||||
|
|
||||||
|
// TC036: 弹窗包含大尺寸头像
|
||||||
|
check('M004', 'TC036', '弹窗包含大尺寸头像',
|
||||||
|
'存在 #winnerAvatarLarge 元素',
|
||||||
|
html.includes('id="winnerAvatarLarge"') ? '存在' : '不存在',
|
||||||
|
html.includes('id="winnerAvatarLarge"'));
|
||||||
|
|
||||||
|
// TC037: 弹窗包含"恭喜"字样
|
||||||
|
check('M004', 'TC037', '弹窗包含"恭喜中奖"字样',
|
||||||
|
'存在 .winner-congrats 含"恭喜中奖"',
|
||||||
|
html.includes('恭喜中奖') ? '存在' : '不存在',
|
||||||
|
html.includes('恭喜中奖'));
|
||||||
|
|
||||||
|
// TC038: 弹窗 z-index 高于烟花 Canvas
|
||||||
|
check('M004', 'TC038', '弹窗 z-index (10001) > 烟花 Canvas (9999)',
|
||||||
|
'winner-overlay z-index: 10001, fireworksCanvas z-index: 9999',
|
||||||
|
'z-index: 10001 vs z-index: 9999',
|
||||||
|
html.includes('z-index: 10001') && html.includes('z-index: 9999'));
|
||||||
|
|
||||||
|
// TC039: 关闭按钮存在
|
||||||
|
check('M004', 'TC039', '弹窗有关闭按钮',
|
||||||
|
'存在 #winnerClose 按钮',
|
||||||
|
html.includes('id="winnerClose"') ? '存在' : '不存在',
|
||||||
|
html.includes('id="winnerClose"'));
|
||||||
|
|
||||||
|
// TC040: 点击遮罩关闭弹窗
|
||||||
|
check('M004', 'TC040', '点击遮罩层可关闭弹窗',
|
||||||
|
'winnerOverlay click 事件判断 e.target',
|
||||||
|
html.includes('e.target === DOM.winnerOverlay') ? '存在' : '不存在',
|
||||||
|
html.includes('e.target === DOM.winnerOverlay'));
|
||||||
|
|
||||||
|
// TC041: 关闭按钮事件绑定
|
||||||
|
check('M004', 'TC041', '关闭按钮绑定 click 事件',
|
||||||
|
'winnerClose click 事件绑定',
|
||||||
|
html.includes('DOM.winnerClose.addEventListener') ? '存在' : '不存在',
|
||||||
|
html.includes('DOM.winnerClose.addEventListener'));
|
||||||
|
|
||||||
|
// TC042: 弹窗动画(winnerPopIn)
|
||||||
|
check('M004', 'TC042', '弹窗有弹出缩放+淡入动画',
|
||||||
|
'存在 @keyframes winnerPopIn',
|
||||||
|
html.includes('@keyframes winnerPopIn') ? '存在' : '不存在',
|
||||||
|
html.includes('@keyframes winnerPopIn'));
|
||||||
|
|
||||||
|
// TC043: 弹窗动画包含 scale 和 opacity
|
||||||
|
check('M004', 'TC043', '弹窗动画包含 scale 和 opacity',
|
||||||
|
'winnerPopIn 含 scale(0.5) 和 opacity: 0',
|
||||||
|
html.includes("scale(0.5)") && html.includes("opacity: 0") ? '存在' : '不存在',
|
||||||
|
html.includes("scale(0.5)") && html.includes("opacity: 0"));
|
||||||
|
|
||||||
|
// TC044: showWinnerPopup 方法存在
|
||||||
|
check('M004', 'TC044', 'AnimationEngine.showWinnerPopup 方法存在',
|
||||||
|
'存在 showWinnerPopup 方法',
|
||||||
|
html.includes('showWinnerPopup: function(winnerPerson)') ? '存在' : '不存在',
|
||||||
|
html.includes('showWinnerPopup: function(winnerPerson)'));
|
||||||
|
|
||||||
|
// TC045: 抽奖结束后调用 showWinnerPopup
|
||||||
|
check('M004', 'TC045', '抽奖动画结束后调用 showWinnerPopup',
|
||||||
|
'startLottery callback 中调用 showWinnerPopup',
|
||||||
|
html.includes('AnimationEngine.showWinnerPopup(finalWinner)') ? '存在' : '不存在',
|
||||||
|
html.includes('AnimationEngine.showWinnerPopup(finalWinner)'));
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// M005: 烟花效果改进
|
||||||
|
// ============================================================
|
||||||
|
console.log('\n=== M005: 烟花效果改进 ===');
|
||||||
|
|
||||||
|
// TC046: 烟花无上升阶段
|
||||||
|
check('M005', 'TC046', '烟花无上升阶段(直接爆炸)',
|
||||||
|
'Firework.state 初始为 "exploding" 而非 "rising"',
|
||||||
|
html.includes("this.state = 'exploding'") ? '存在' : '不存在',
|
||||||
|
html.includes("this.state = 'exploding'"));
|
||||||
|
|
||||||
|
// TC047: 无 rising 状态
|
||||||
|
check('M005', 'TC047', '代码中无 rising 状态',
|
||||||
|
'无 "rising" 状态引用',
|
||||||
|
!html.includes("'rising'") ? '不存在' : '存在(异常)',
|
||||||
|
!html.includes("'rising'"));
|
||||||
|
|
||||||
|
// TC048: 爆炸点围绕弹窗位置
|
||||||
|
check('M005', 'TC048', '爆炸点围绕弹窗位置分布',
|
||||||
|
'获取 popupRect 并围绕其生成爆炸点',
|
||||||
|
html.includes('popupEl.getBoundingClientRect()') && html.includes('spreadRadius') ? '存在' : '不存在',
|
||||||
|
html.includes('popupEl.getBoundingClientRect()') && html.includes('spreadRadius'));
|
||||||
|
|
||||||
|
// TC049: 烟花持续 5 秒
|
||||||
|
check('M005', 'TC049', '烟花持续时间 ≥ 3 秒(实际 5 秒)',
|
||||||
|
'endTime = performance.now() + 5000',
|
||||||
|
html.includes('endTime = performance.now() + 5000') ? '存在' : '不存在',
|
||||||
|
html.includes('endTime = performance.now() + 5000'));
|
||||||
|
|
||||||
|
// TC050: 粒子数量充足
|
||||||
|
check('M005', 'TC050', '每朵烟花粒子数量充足(100-140个)',
|
||||||
|
'100 + Math.random() * 40 个粒子',
|
||||||
|
html.includes('100 + Math.floor(Math.random() * 40)') ? '存在' : '不存在',
|
||||||
|
html.includes('100 + Math.floor(Math.random() * 40)'));
|
||||||
|
|
||||||
|
// TC051: 烟花结束后 Canvas 清除
|
||||||
|
check('M005', 'TC051', '烟花结束后 Canvas 正确清除',
|
||||||
|
'now > endTime 时 ctx.clearRect',
|
||||||
|
html.includes('ctx.clearRect(0, 0, canvas.width, canvas.height)') ? '存在' : '不存在',
|
||||||
|
html.includes('ctx.clearRect(0, 0, canvas.width, canvas.height)'));
|
||||||
|
|
||||||
|
// TC052: 烟花在弹窗周围随机位置生成
|
||||||
|
check('M005', 'TC052', '烟花在弹窗周围随机角度和半径生成',
|
||||||
|
'使用随机 angle 和 radius 生成爆炸点',
|
||||||
|
html.includes('Math.random() * Math.PI * 2') && html.includes('spreadRadius * (0.5') ? '存在' : '不存在',
|
||||||
|
html.includes('Math.random() * Math.PI * 2') && html.includes('spreadRadius * (0.5'));
|
||||||
|
|
||||||
|
// TC053: 烟花调用位置正确
|
||||||
|
check('M005', 'TC053', '抽奖结束后调用 fireFireworks',
|
||||||
|
'startLottery callback 中调用 fireFireworks',
|
||||||
|
html.includes('AnimationEngine.fireFireworks()') ? '存在' : '不存在',
|
||||||
|
html.includes('AnimationEngine.fireFireworks()'));
|
||||||
|
|
||||||
|
// TC054: 烟花颜色丰富
|
||||||
|
check('M005', 'TC054', '烟花有多种颜色调色板',
|
||||||
|
'randomColorPalette 返回多种颜色组合',
|
||||||
|
html.includes('randomColorPalette') ? '存在' : '不存在',
|
||||||
|
html.includes('randomColorPalette'));
|
||||||
|
|
||||||
|
// TC055: 烟花粒子有重力效果
|
||||||
|
check('M005', 'TC055', '烟花粒子有重力和摩擦效果',
|
||||||
|
'Particle 有 gravity 和 friction 属性',
|
||||||
|
html.includes('this.gravity') && html.includes('this.friction') ? '存在' : '不存在',
|
||||||
|
html.includes('this.gravity') && html.includes('this.friction'));
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// 汇总
|
||||||
|
// ============================================================
|
||||||
|
console.log('\n=== 汇总 ===');
|
||||||
|
let totalPass = 0, totalFail = 0;
|
||||||
|
for (const mod of ['M001', 'M002', 'M003', 'M004', 'M005']) {
|
||||||
|
const pass = results[mod].filter(r => r.pass).length;
|
||||||
|
const fail = results[mod].filter(r => !r.pass).length;
|
||||||
|
totalPass += pass;
|
||||||
|
totalFail += fail;
|
||||||
|
console.log(`${mod}: ${pass} 通过, ${fail} 失败, 共 ${results[mod].length} 项`);
|
||||||
|
}
|
||||||
|
console.log(`总计: ${totalPass} 通过, ${totalFail} 失败, 共 ${totalPass + totalFail} 项`);
|
||||||
|
|
||||||
|
// 输出 JSON 结果供报告生成
|
||||||
|
console.log('\n--- JSON OUTPUT ---');
|
||||||
|
console.log(JSON.stringify(results, null, 2));
|
||||||
151
Test/test-weighted-random.js
Normal file
151
Test/test-weighted-random.js
Normal file
@@ -0,0 +1,151 @@
|
|||||||
|
/**
|
||||||
|
* M002 加权随机算法数值验证
|
||||||
|
* 模拟 pickOne 逻辑,验证高权重的人中奖概率更高
|
||||||
|
*/
|
||||||
|
|
||||||
|
// 模拟状态
|
||||||
|
const state = {
|
||||||
|
pool: [
|
||||||
|
{ id: '1', name: '张三', weight: 1 },
|
||||||
|
{ id: '2', name: '李四', weight: 1 },
|
||||||
|
{ id: '3', name: '王五', weight: 10 }, // 高权重
|
||||||
|
{ id: '4', name: '赵六', weight: 0 }, // 权重为0,不参与
|
||||||
|
],
|
||||||
|
backdoor: {
|
||||||
|
mustWinList: [],
|
||||||
|
excludeList: [],
|
||||||
|
probabilities: { '王五': 10, '赵六': 0 },
|
||||||
|
},
|
||||||
|
isDrawing: false,
|
||||||
|
};
|
||||||
|
|
||||||
|
function getWeight(name) {
|
||||||
|
if (state.backdoor.probabilities.hasOwnProperty(name)) {
|
||||||
|
return state.backdoor.probabilities[name];
|
||||||
|
}
|
||||||
|
for (var i = 0; i < state.pool.length; i++) {
|
||||||
|
if (state.pool[i].name === name) {
|
||||||
|
return state.pool[i].weight || 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
function pickOne() {
|
||||||
|
var candidates = state.pool.slice();
|
||||||
|
// 过滤排除名单
|
||||||
|
if (state.backdoor.excludeList.length > 0) {
|
||||||
|
candidates = candidates.filter(function(p) {
|
||||||
|
return state.backdoor.excludeList.indexOf(p.name) === -1;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
// 过滤权重为0
|
||||||
|
candidates = candidates.filter(function(p) {
|
||||||
|
return getWeight(p.name) > 0;
|
||||||
|
});
|
||||||
|
|
||||||
|
// 必中名单
|
||||||
|
if (state.backdoor.mustWinList.length > 0) {
|
||||||
|
var intersection = candidates.filter(function(c) {
|
||||||
|
return state.backdoor.mustWinList.indexOf(c.name) !== -1;
|
||||||
|
});
|
||||||
|
if (intersection.length > 0) {
|
||||||
|
return intersection[Math.floor(Math.random() * intersection.length)];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (candidates.length === 0) return null;
|
||||||
|
|
||||||
|
var totalWeight = 0;
|
||||||
|
for (var k = 0; k < candidates.length; k++) {
|
||||||
|
totalWeight += getWeight(candidates[k].name);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (totalWeight === 0) {
|
||||||
|
return candidates[Math.floor(Math.random() * candidates.length)];
|
||||||
|
}
|
||||||
|
|
||||||
|
var r = Math.random() * totalWeight;
|
||||||
|
var cumulative = 0;
|
||||||
|
for (var m = 0; m < candidates.length; m++) {
|
||||||
|
cumulative += getWeight(candidates[m].name);
|
||||||
|
if (r < cumulative) {
|
||||||
|
return candidates[m];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return candidates[candidates.length - 1];
|
||||||
|
}
|
||||||
|
|
||||||
|
// 运行 10000 次模拟
|
||||||
|
var trials = 10000;
|
||||||
|
var counts = {};
|
||||||
|
state.pool.forEach(function(p) { counts[p.name] = 0; });
|
||||||
|
|
||||||
|
for (var i = 0; i < trials; i++) {
|
||||||
|
var winner = pickOne();
|
||||||
|
counts[winner.name]++;
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log('=== M002 加权随机算法数值验证 ===\n');
|
||||||
|
console.log('权重配置: 张三=1, 李四=1, 王五=10, 赵六=0(排除)');
|
||||||
|
console.log('期望概率: 张三≈9.1%, 李四≈9.1%, 王五≈90.9%, 赵六=0%\n');
|
||||||
|
|
||||||
|
var totalPicked = 0;
|
||||||
|
for (var name in counts) {
|
||||||
|
totalPicked += counts[name];
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log('实际结果 (' + trials + ' 次模拟):');
|
||||||
|
var allPass = true;
|
||||||
|
for (var name in counts) {
|
||||||
|
var pct = (counts[name] / trials * 100).toFixed(1);
|
||||||
|
var w = getWeight(name);
|
||||||
|
var expectedPct = w === 0 ? 0 : (w / 11 * 100).toFixed(1);
|
||||||
|
var pass = w === 0 ? counts[name] === 0 : Math.abs(parseFloat(pct) - parseFloat(expectedPct)) < 3;
|
||||||
|
var icon = pass ? '✅' : '❌';
|
||||||
|
console.log(icon + ' ' + name + ': 权重=' + w + ', 实际=' + pct + '%, 期望≈' + expectedPct + '%');
|
||||||
|
if (!pass) allPass = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 验证赵六权重为0不参与
|
||||||
|
var zhaoLiuZero = counts['赵六'] === 0;
|
||||||
|
console.log('\n' + (zhaoLiuZero ? '✅' : '❌') + ' 权重为0的人(赵六)中奖次数: ' + counts['赵六'] + ' (期望0)');
|
||||||
|
|
||||||
|
// 验证必中名单优先级
|
||||||
|
console.log('\n=== 必中名单优先级验证 ===');
|
||||||
|
state.backdoor.mustWinList = ['张三'];
|
||||||
|
var mustWinCounts = { '张三': 0, '李四': 0, '王五': 0 };
|
||||||
|
for (var i = 0; i < trials; i++) {
|
||||||
|
var w = pickOne();
|
||||||
|
if (mustWinCounts.hasOwnProperty(w.name)) mustWinCounts[w.name]++;
|
||||||
|
}
|
||||||
|
console.log('必中名单=[张三] 时:');
|
||||||
|
console.log((mustWinCounts['张三'] === trials ? '✅' : '❌') + ' 张三中奖: ' + mustWinCounts['张三'] + '/' + trials + ' (期望100%)');
|
||||||
|
console.log((mustWinCounts['李四'] === 0 ? '✅' : '❌') + ' 李四中奖: ' + mustWinCounts['李四'] + '/' + trials + ' (期望0%)');
|
||||||
|
console.log((mustWinCounts['王五'] === 0 ? '✅' : '❌') + ' 王五中奖: ' + mustWinCounts['王五'] + '/' + trials + ' (期望0%)');
|
||||||
|
|
||||||
|
// 验证排除名单
|
||||||
|
console.log('\n=== 排除名单验证 ===');
|
||||||
|
state.backdoor.mustWinList = [];
|
||||||
|
state.backdoor.excludeList = ['王五'];
|
||||||
|
var excludeCounts = { '张三': 0, '李四': 0, '王五': 0 };
|
||||||
|
for (var i = 0; i < trials; i++) {
|
||||||
|
var w = pickOne();
|
||||||
|
if (excludeCounts.hasOwnProperty(w.name)) excludeCounts[w.name]++;
|
||||||
|
}
|
||||||
|
console.log('排除名单=[王五] 时:');
|
||||||
|
console.log((excludeCounts['王五'] === 0 ? '✅' : '❌') + ' 王五中奖: ' + excludeCounts['王五'] + '/' + trials + ' (期望0%)');
|
||||||
|
var zhangSanPct = (excludeCounts['张三'] / trials * 100).toFixed(1);
|
||||||
|
var liSiPct = (excludeCounts['李四'] / trials * 100).toFixed(1);
|
||||||
|
console.log((Math.abs(parseFloat(zhangSanPct) - 50) < 3 ? '✅' : '❌') + ' 张三中奖: ' + zhangSanPct + '% (期望≈50%)');
|
||||||
|
console.log((Math.abs(parseFloat(liSiPct) - 50) < 3 ? '✅' : '❌') + ' 李四中奖: ' + liSiPct + '% (期望≈50%)');
|
||||||
|
|
||||||
|
// 重置
|
||||||
|
state.backdoor.excludeList = [];
|
||||||
|
|
||||||
|
console.log('\n=== 算法验证汇总 ===');
|
||||||
|
console.log('加权随机: ' + (allPass ? '✅ 通过' : '❌ 失败'));
|
||||||
|
console.log('权重0排除: ' + (zhaoLiuZero ? '✅ 通过' : '❌ 失败'));
|
||||||
|
console.log('必中优先: ' + (mustWinCounts['张三'] === trials ? '✅ 通过' : '❌ 失败'));
|
||||||
|
console.log('排除生效: ' + (excludeCounts['王五'] === 0 ? '✅ 通过' : '❌ 失败'));
|
||||||
778
index.html
778
index.html
@@ -194,12 +194,46 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
.name-list .name-tag {
|
.name-list .name-tag {
|
||||||
display: inline-block;
|
display: inline-flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 4px;
|
||||||
padding: 2px 8px;
|
padding: 2px 8px;
|
||||||
margin: 2px;
|
margin: 2px;
|
||||||
border-radius: 4px;
|
border-radius: 4px;
|
||||||
background: rgba(255,255,255,0.06);
|
background: rgba(255,255,255,0.06);
|
||||||
color: var(--text-secondary);
|
color: var(--text-secondary);
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
|
||||||
|
.name-list .name-tag .delete-btn {
|
||||||
|
display: inline-flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
width: 16px;
|
||||||
|
height: 16px;
|
||||||
|
font-size: 11px;
|
||||||
|
line-height: 1;
|
||||||
|
color: #888;
|
||||||
|
background: transparent;
|
||||||
|
border: none;
|
||||||
|
border-radius: 50%;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: all 0.2s ease;
|
||||||
|
padding: 0;
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
|
||||||
|
.name-list .name-tag .delete-btn:hover {
|
||||||
|
color: #ff4444;
|
||||||
|
background: rgba(255, 68, 68, 0.15);
|
||||||
|
}
|
||||||
|
|
||||||
|
.name-list .name-tag .delete-btn:active {
|
||||||
|
transform: scale(0.85);
|
||||||
|
}
|
||||||
|
|
||||||
|
.name-list.disabled .name-tag .delete-btn {
|
||||||
|
display: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ===== Mode Switch ===== */
|
/* ===== Mode Switch ===== */
|
||||||
@@ -499,6 +533,274 @@
|
|||||||
background: rgba(255,255,255,0.08);
|
background: rgba(255,255,255,0.08);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* ===== Probability Settings ===== */
|
||||||
|
.probability-hint {
|
||||||
|
font-size: 12px;
|
||||||
|
color: var(--text-secondary);
|
||||||
|
margin-bottom: 12px;
|
||||||
|
line-height: 1.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
.probability-list {
|
||||||
|
max-height: 300px;
|
||||||
|
overflow-y: auto;
|
||||||
|
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||||
|
border-radius: 8px;
|
||||||
|
padding: 8px;
|
||||||
|
margin-bottom: 8px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.probability-row {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 8px;
|
||||||
|
padding: 6px 8px;
|
||||||
|
border-bottom: 1px solid rgba(255, 255, 255, 0.05);
|
||||||
|
}
|
||||||
|
|
||||||
|
.probability-row:last-child {
|
||||||
|
border-bottom: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.probability-row .person-name {
|
||||||
|
flex: 0 0 80px;
|
||||||
|
font-size: 14px;
|
||||||
|
color: var(--text-primary);
|
||||||
|
}
|
||||||
|
|
||||||
|
.probability-row .weight-input {
|
||||||
|
width: 56px;
|
||||||
|
padding: 4px 6px;
|
||||||
|
border: 1px solid rgba(255, 255, 255, 0.2);
|
||||||
|
border-radius: 4px;
|
||||||
|
background: var(--bg-secondary);
|
||||||
|
color: var(--text-primary);
|
||||||
|
text-align: center;
|
||||||
|
font-size: 13px;
|
||||||
|
font-family: inherit;
|
||||||
|
outline: none;
|
||||||
|
transition: var(--transition);
|
||||||
|
}
|
||||||
|
|
||||||
|
.probability-row .weight-input:focus {
|
||||||
|
border-color: var(--accent);
|
||||||
|
}
|
||||||
|
|
||||||
|
.weight-quick-btns {
|
||||||
|
display: flex;
|
||||||
|
gap: 4px;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
}
|
||||||
|
|
||||||
|
.weight-quick-btns button {
|
||||||
|
padding: 2px 8px;
|
||||||
|
font-size: 12px;
|
||||||
|
border: 1px solid rgba(255, 255, 255, 0.15);
|
||||||
|
border-radius: 4px;
|
||||||
|
background: var(--bg-card);
|
||||||
|
color: var(--text-secondary);
|
||||||
|
cursor: pointer;
|
||||||
|
transition: var(--transition);
|
||||||
|
font-family: inherit;
|
||||||
|
}
|
||||||
|
|
||||||
|
.weight-quick-btns button:hover {
|
||||||
|
background: var(--accent);
|
||||||
|
color: #fff;
|
||||||
|
border-color: var(--accent);
|
||||||
|
}
|
||||||
|
|
||||||
|
.weight-quick-btns button.active {
|
||||||
|
background: var(--accent);
|
||||||
|
color: #fff;
|
||||||
|
border-color: var(--accent);
|
||||||
|
}
|
||||||
|
|
||||||
|
.probability-actions {
|
||||||
|
display: flex;
|
||||||
|
gap: 8px;
|
||||||
|
margin-top: 12px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.probability-actions button {
|
||||||
|
flex: 1;
|
||||||
|
background: var(--accent);
|
||||||
|
color: #fff;
|
||||||
|
border: none;
|
||||||
|
padding: 8px 16px;
|
||||||
|
border-radius: 8px;
|
||||||
|
font-size: 14px;
|
||||||
|
font-weight: 600;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: var(--transition);
|
||||||
|
font-family: inherit;
|
||||||
|
}
|
||||||
|
|
||||||
|
.probability-actions button:hover {
|
||||||
|
background: var(--accent-hover);
|
||||||
|
}
|
||||||
|
|
||||||
|
.probability-actions button.secondary {
|
||||||
|
background: var(--bg-card);
|
||||||
|
color: var(--text-primary);
|
||||||
|
border: 1px solid rgba(255,255,255,0.12);
|
||||||
|
}
|
||||||
|
|
||||||
|
.probability-actions button.secondary:hover {
|
||||||
|
background: rgba(255,255,255,0.08);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ===== Winner Popup ===== */
|
||||||
|
.winner-overlay {
|
||||||
|
position: fixed;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
background: rgba(0, 0, 0, 0.75);
|
||||||
|
z-index: 10001;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
backdrop-filter: blur(6px);
|
||||||
|
-webkit-backdrop-filter: blur(6px);
|
||||||
|
}
|
||||||
|
|
||||||
|
.winner-overlay.hidden {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.winner-modal {
|
||||||
|
background: var(--bg-secondary);
|
||||||
|
border-radius: 20px;
|
||||||
|
padding: 40px 50px;
|
||||||
|
text-align: center;
|
||||||
|
box-shadow: 0 8px 40px rgba(0, 0, 0, 0.5);
|
||||||
|
animation: winnerPopIn 0.5s cubic-bezier(0.175, 0.885, 0.32, 1.275);
|
||||||
|
position: relative;
|
||||||
|
max-width: 90vw;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes winnerPopIn {
|
||||||
|
0% {
|
||||||
|
opacity: 0;
|
||||||
|
transform: scale(0.5) translateY(30px);
|
||||||
|
}
|
||||||
|
100% {
|
||||||
|
opacity: 1;
|
||||||
|
transform: scale(1) translateY(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.winner-modal .winner-close {
|
||||||
|
position: absolute;
|
||||||
|
top: 12px;
|
||||||
|
right: 16px;
|
||||||
|
font-size: 24px;
|
||||||
|
color: var(--text-secondary);
|
||||||
|
background: none;
|
||||||
|
border: none;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: var(--transition);
|
||||||
|
padding: 4px 8px;
|
||||||
|
border-radius: 50%;
|
||||||
|
font-family: inherit;
|
||||||
|
}
|
||||||
|
|
||||||
|
.winner-modal .winner-close:hover {
|
||||||
|
color: var(--accent);
|
||||||
|
background: rgba(255,255,255,0.08);
|
||||||
|
}
|
||||||
|
|
||||||
|
.winner-modal .winner-congrats {
|
||||||
|
font-size: 28px;
|
||||||
|
font-weight: 700;
|
||||||
|
color: #FFD700;
|
||||||
|
margin-bottom: 20px;
|
||||||
|
text-shadow: 0 0 20px rgba(255, 215, 0, 0.4);
|
||||||
|
}
|
||||||
|
|
||||||
|
.winner-modal .winner-avatar-large {
|
||||||
|
width: 120px;
|
||||||
|
height: 120px;
|
||||||
|
border-radius: 50%;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
margin: 0 auto 20px;
|
||||||
|
font-size: 40px;
|
||||||
|
font-weight: 700;
|
||||||
|
color: #fff;
|
||||||
|
text-shadow: 0 2px 6px rgba(0,0,0,0.3);
|
||||||
|
border: 4px solid rgba(255,255,255,0.2);
|
||||||
|
box-shadow: 0 0 30px rgba(255, 215, 0, 0.3);
|
||||||
|
}
|
||||||
|
|
||||||
|
.winner-modal .winner-name-large {
|
||||||
|
font-size: 32px;
|
||||||
|
font-weight: 700;
|
||||||
|
color: var(--text-primary);
|
||||||
|
margin-bottom: 8px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.winner-modal .winner-label {
|
||||||
|
font-size: 14px;
|
||||||
|
color: var(--text-secondary);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ===== Horizontal Scroll (Slot Machine) ===== */
|
||||||
|
.scroll-container {
|
||||||
|
width: 100%;
|
||||||
|
overflow: hidden;
|
||||||
|
position: relative;
|
||||||
|
height: 40px;
|
||||||
|
margin: 8px 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.scroll-container::before,
|
||||||
|
.scroll-container::after {
|
||||||
|
content: '';
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
bottom: 0;
|
||||||
|
width: 40px;
|
||||||
|
z-index: 2;
|
||||||
|
pointer-events: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.scroll-container::before {
|
||||||
|
left: 0;
|
||||||
|
background: linear-gradient(to right, var(--bg-secondary), transparent);
|
||||||
|
}
|
||||||
|
|
||||||
|
.scroll-container::after {
|
||||||
|
right: 0;
|
||||||
|
background: linear-gradient(to left, var(--bg-secondary), transparent);
|
||||||
|
}
|
||||||
|
|
||||||
|
.scroll-track {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
height: 100%;
|
||||||
|
will-change: transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
.scroll-item {
|
||||||
|
flex-shrink: 0;
|
||||||
|
padding: 0 16px;
|
||||||
|
font-size: 22px;
|
||||||
|
font-weight: 600;
|
||||||
|
color: var(--text-primary);
|
||||||
|
white-space: nowrap;
|
||||||
|
opacity: 0.5;
|
||||||
|
transition: opacity 0.1s;
|
||||||
|
}
|
||||||
|
|
||||||
|
.scroll-item.active {
|
||||||
|
opacity: 1;
|
||||||
|
color: var(--accent);
|
||||||
|
}
|
||||||
|
|
||||||
/* ===== Scrollbar ===== */
|
/* ===== Scrollbar ===== */
|
||||||
::-webkit-scrollbar {
|
::-webkit-scrollbar {
|
||||||
width: 6px;
|
width: 6px;
|
||||||
@@ -568,6 +870,9 @@
|
|||||||
<div id="avatarDisplay" class="avatar-display">
|
<div id="avatarDisplay" class="avatar-display">
|
||||||
<div id="avatarText" class="avatar-text">?</div>
|
<div id="avatarText" class="avatar-text">?</div>
|
||||||
</div>
|
</div>
|
||||||
|
<div id="scrollContainer" class="scroll-container hidden">
|
||||||
|
<div id="scrollTrack" class="scroll-track"></div>
|
||||||
|
</div>
|
||||||
<div id="rollName" class="roll-name">等待开始</div>
|
<div id="rollName" class="roll-name">等待开始</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -603,6 +908,15 @@
|
|||||||
<div id="mustWinChecklist" class="checklist"></div>
|
<div id="mustWinChecklist" class="checklist"></div>
|
||||||
<button id="btnConfirmMustWin">确认</button>
|
<button id="btnConfirmMustWin">确认</button>
|
||||||
</div>
|
</div>
|
||||||
|
<div class="backdoor-section">
|
||||||
|
<h3>🎲 概率设置</h3>
|
||||||
|
<p class="probability-hint">权重值 0-100,数值越大被抽中的概率越高。默认权重为 1,设为 0 则不参与抽奖。</p>
|
||||||
|
<div id="probabilityList" class="probability-list"></div>
|
||||||
|
<div class="probability-actions">
|
||||||
|
<button id="btnResetAllWeights" class="secondary">重置全部为 1</button>
|
||||||
|
<button id="btnConfirmProbabilities">确认</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
<div class="backdoor-section">
|
<div class="backdoor-section">
|
||||||
<h3>排除名单</h3>
|
<h3>排除名单</h3>
|
||||||
<textarea id="excludeInput" placeholder="输入排除名字(逗号分隔)..."></textarea>
|
<textarea id="excludeInput" placeholder="输入排除名字(逗号分隔)..."></textarea>
|
||||||
@@ -613,6 +927,17 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<!-- 中奖弹窗(默认隐藏) -->
|
||||||
|
<div id="winnerOverlay" class="winner-overlay hidden">
|
||||||
|
<div class="winner-modal">
|
||||||
|
<button id="winnerClose" class="winner-close">✕</button>
|
||||||
|
<div class="winner-congrats">🎉 恭喜中奖!🎉</div>
|
||||||
|
<div id="winnerAvatarLarge" class="winner-avatar-large">?</div>
|
||||||
|
<div id="winnerNameLarge" class="winner-name-large"></div>
|
||||||
|
<div class="winner-label">本次幸运儿</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
@@ -621,7 +946,7 @@
|
|||||||
|
|
||||||
// ===== 共享状态 =====
|
// ===== 共享状态 =====
|
||||||
const state = {
|
const state = {
|
||||||
pool: [], // 当前抽奖池:[{ id, name, color, avatar }]
|
pool: [], // 当前抽奖池:[{ id, name, color, avatar, weight }]
|
||||||
history: [], // 历史记录(内存,页面关闭清空)
|
history: [], // 历史记录(内存,页面关闭清空)
|
||||||
totalImported: 0, // 累计导入总人数
|
totalImported: 0, // 累计导入总人数
|
||||||
|
|
||||||
@@ -635,6 +960,7 @@
|
|||||||
enabled: false,
|
enabled: false,
|
||||||
mustWinList: [], // 必中名单(名字字符串数组)
|
mustWinList: [], // 必中名单(名字字符串数组)
|
||||||
excludeList: [], // 排除名单(名字字符串数组)
|
excludeList: [], // 排除名单(名字字符串数组)
|
||||||
|
probabilities: {}, // { name: weight },权重值 0-100
|
||||||
},
|
},
|
||||||
|
|
||||||
// 动画
|
// 动画
|
||||||
@@ -759,7 +1085,8 @@
|
|||||||
id: Utils.generateId(),
|
id: Utils.generateId(),
|
||||||
name: name,
|
name: name,
|
||||||
color: Utils.hashColor(name),
|
color: Utils.hashColor(name),
|
||||||
avatar: Utils.getAvatarText(name)
|
avatar: Utils.getAvatarText(name),
|
||||||
|
weight: 1 // v1.1.0: 默认权重 1
|
||||||
};
|
};
|
||||||
},
|
},
|
||||||
|
|
||||||
@@ -779,28 +1106,84 @@
|
|||||||
var container = document.getElementById('nameList');
|
var container = document.getElementById('nameList');
|
||||||
if (!container) return;
|
if (!container) return;
|
||||||
container.innerHTML = '';
|
container.innerHTML = '';
|
||||||
|
// 抽奖中禁用删除
|
||||||
|
if (state.isDrawing) {
|
||||||
|
container.classList.add('disabled');
|
||||||
|
} else {
|
||||||
|
container.classList.remove('disabled');
|
||||||
|
}
|
||||||
var fragment = document.createDocumentFragment();
|
var fragment = document.createDocumentFragment();
|
||||||
for (var i = 0; i < state.pool.length; i++) {
|
for (var i = 0; i < state.pool.length; i++) {
|
||||||
|
var person = state.pool[i];
|
||||||
var span = document.createElement('span');
|
var span = document.createElement('span');
|
||||||
span.className = 'name-tag';
|
span.className = 'name-tag';
|
||||||
span.textContent = state.pool[i].name;
|
|
||||||
|
var nameText = document.createTextNode(person.name);
|
||||||
|
span.appendChild(nameText);
|
||||||
|
|
||||||
|
// 删除按钮
|
||||||
|
var delBtn = document.createElement('button');
|
||||||
|
delBtn.className = 'delete-btn';
|
||||||
|
delBtn.textContent = '×';
|
||||||
|
delBtn.title = '删除 ' + person.name;
|
||||||
|
delBtn.setAttribute('data-name', person.name);
|
||||||
|
if (state.isDrawing) {
|
||||||
|
delBtn.disabled = true;
|
||||||
|
}
|
||||||
|
span.appendChild(delBtn);
|
||||||
|
|
||||||
fragment.appendChild(span);
|
fragment.appendChild(span);
|
||||||
}
|
}
|
||||||
container.appendChild(fragment);
|
container.appendChild(fragment);
|
||||||
|
},
|
||||||
|
|
||||||
|
/** 按名字删除人员(v1.1.0 新增) */
|
||||||
|
removeByName: function(name) {
|
||||||
|
if (state.isDrawing) return; // 抽奖中禁止删除
|
||||||
|
|
||||||
|
// 从池中移除
|
||||||
|
var idx = -1;
|
||||||
|
for (var i = 0; i < state.pool.length; i++) {
|
||||||
|
if (state.pool[i].name === name) {
|
||||||
|
idx = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (idx === -1) return;
|
||||||
|
state.pool.splice(idx, 1);
|
||||||
|
|
||||||
|
// 同步清理必中名单
|
||||||
|
var mwIdx = state.backdoor.mustWinList.indexOf(name);
|
||||||
|
if (mwIdx !== -1) state.backdoor.mustWinList.splice(mwIdx, 1);
|
||||||
|
|
||||||
|
// 同步清理排除名单
|
||||||
|
var exIdx = state.backdoor.excludeList.indexOf(name);
|
||||||
|
if (exIdx !== -1) state.backdoor.excludeList.splice(exIdx, 1);
|
||||||
|
|
||||||
|
// 同步清理概率配置
|
||||||
|
delete state.backdoor.probabilities[name];
|
||||||
|
|
||||||
|
this.updatePoolCount();
|
||||||
|
this.renderNameList();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// ===== 抽奖引擎模块 =====
|
// ===== 抽奖引擎模块 =====
|
||||||
const LotteryEngine = {
|
const LotteryEngine = {
|
||||||
/** 根据模式和后门设置,从池中选出中奖人 */
|
/** 根据模式和后门设置,从池中选出中奖人(v1.1.0 加权随机) */
|
||||||
pickOne: function() {
|
pickOne: function() {
|
||||||
// 1. 候选池 = state.pool 副本
|
// 1. 候选池 = state.pool 副本
|
||||||
var candidates = state.pool.slice();
|
var candidates = state.pool.slice();
|
||||||
|
|
||||||
// 2. 过滤排除名单
|
// 2. 过滤排除名单 + 权重为 0 的人
|
||||||
|
var self = this;
|
||||||
candidates = this.applyExclude(candidates);
|
candidates = this.applyExclude(candidates);
|
||||||
|
candidates = candidates.filter(function(person) {
|
||||||
|
var w = self.getWeight(person.name);
|
||||||
|
return w > 0;
|
||||||
|
});
|
||||||
|
|
||||||
// 3. 若必中名单非空,取交集
|
// 3. 若必中名单非空,取交集(最高优先级,等概率)
|
||||||
if (state.backdoor.mustWinList.length > 0) {
|
if (state.backdoor.mustWinList.length > 0) {
|
||||||
var intersection = [];
|
var intersection = [];
|
||||||
for (var i = 0; i < candidates.length; i++) {
|
for (var i = 0; i < candidates.length; i++) {
|
||||||
@@ -812,13 +1195,49 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (intersection.length > 0) {
|
if (intersection.length > 0) {
|
||||||
candidates = intersection;
|
return intersection[Math.floor(Math.random() * intersection.length)];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 4. 从候选池随机选一人
|
// 4. 加权随机(无必中名单或必中名单不匹配时)
|
||||||
if (candidates.length === 0) return null;
|
if (candidates.length === 0) return null;
|
||||||
|
|
||||||
|
var totalWeight = 0;
|
||||||
|
for (var k = 0; k < candidates.length; k++) {
|
||||||
|
totalWeight += self.getWeight(candidates[k].name);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (totalWeight === 0) {
|
||||||
|
// 兜底:所有人权重都为 0 时等概率
|
||||||
return candidates[Math.floor(Math.random() * candidates.length)];
|
return candidates[Math.floor(Math.random() * candidates.length)];
|
||||||
|
}
|
||||||
|
|
||||||
|
// 加权随机选择
|
||||||
|
var r = Math.random() * totalWeight;
|
||||||
|
var cumulative = 0;
|
||||||
|
for (var m = 0; m < candidates.length; m++) {
|
||||||
|
cumulative += self.getWeight(candidates[m].name);
|
||||||
|
if (r < cumulative) {
|
||||||
|
return candidates[m];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 兜底
|
||||||
|
return candidates[candidates.length - 1];
|
||||||
|
},
|
||||||
|
|
||||||
|
/** 获取某人权重(v1.1.0) */
|
||||||
|
getWeight: function(name) {
|
||||||
|
// 优先从 probabilities 读取,其次 person.weight,默认 1
|
||||||
|
if (state.backdoor.probabilities.hasOwnProperty(name)) {
|
||||||
|
return state.backdoor.probabilities[name];
|
||||||
|
}
|
||||||
|
for (var i = 0; i < state.pool.length; i++) {
|
||||||
|
if (state.pool[i].name === name) {
|
||||||
|
return state.pool[i].weight || 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
},
|
},
|
||||||
|
|
||||||
/** 过滤掉排除名单中的人 */
|
/** 过滤掉排除名单中的人 */
|
||||||
@@ -855,42 +1274,95 @@
|
|||||||
rAFId: null,
|
rAFId: null,
|
||||||
lastTickTime: 0,
|
lastTickTime: 0,
|
||||||
|
|
||||||
/** 名字滚动动画:快速切换 → 3秒后减速 → 停止在 winner */
|
/** 名字滚动动画:水平老虎机效果 → 减速 → 停止在 winner */
|
||||||
startRollAnimation: function(winnerPerson, callback) {
|
startRollAnimation: function(winnerPerson, callback) {
|
||||||
var self = this;
|
var self = this;
|
||||||
var startTime = performance.now();
|
var startTime = performance.now();
|
||||||
var duration = 3500; // 总时长 3.5 秒
|
var duration = 3500; // 总时长 3.5 秒
|
||||||
var lastTickTime = 0;
|
|
||||||
var rollNameEl = document.getElementById('rollName');
|
var rollNameEl = document.getElementById('rollName');
|
||||||
var avatarTextEl = document.getElementById('avatarText');
|
var avatarTextEl = document.getElementById('avatarText');
|
||||||
var avatarDisplayEl = document.getElementById('avatarDisplay');
|
var avatarDisplayEl = document.getElementById('avatarDisplay');
|
||||||
|
var scrollContainerEl = document.getElementById('scrollContainer');
|
||||||
|
var scrollTrackEl = document.getElementById('scrollTrack');
|
||||||
|
|
||||||
// 移除 highlight 类
|
// 移除 highlight
|
||||||
rollNameEl.classList.remove('highlight');
|
rollNameEl.classList.remove('highlight');
|
||||||
|
|
||||||
|
// 构建滚动轨道:重复多份名单以产生连续滚动效果
|
||||||
|
var allNames = [];
|
||||||
|
for (var i = 0; i < 8; i++) {
|
||||||
|
for (var j = 0; j < state.pool.length; j++) {
|
||||||
|
allNames.push(state.pool[j]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 清空并填充轨道
|
||||||
|
scrollTrackEl.innerHTML = '';
|
||||||
|
scrollTrackEl.style.transform = 'translateX(0px)';
|
||||||
|
for (var k = 0; k < allNames.length; k++) {
|
||||||
|
var item = document.createElement('span');
|
||||||
|
item.className = 'scroll-item';
|
||||||
|
item.textContent = allNames[k].name;
|
||||||
|
scrollTrackEl.appendChild(item);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 显示滚动容器,隐藏静态名字
|
||||||
|
scrollContainerEl.classList.remove('hidden');
|
||||||
|
rollNameEl.textContent = '';
|
||||||
|
|
||||||
|
// 测量轨道总宽度
|
||||||
|
var totalWidth = scrollTrackEl.scrollWidth;
|
||||||
|
var containerWidth = scrollContainerEl.clientWidth;
|
||||||
|
|
||||||
|
// 缓动函数
|
||||||
|
function easeOutCubic(t) {
|
||||||
|
return 1 - Math.pow(1 - t, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
var lastItemIndex = -1;
|
||||||
|
|
||||||
function tick(now) {
|
function tick(now) {
|
||||||
var elapsed = now - startTime;
|
var elapsed = now - startTime;
|
||||||
var progress = Math.min(elapsed / duration, 1);
|
var progress = Math.min(elapsed / duration, 1);
|
||||||
|
var easedProgress = easeOutCubic(progress);
|
||||||
|
|
||||||
// 缓动:前 85% 快速切换,后 15% 减速
|
// 总位移 = 轨道宽度 - 容器宽度(滚动到末尾附近)
|
||||||
var easeProgress = self.easeOutCubic(progress);
|
var maxScroll = totalWidth - containerWidth;
|
||||||
var interval = 50 + easeProgress * 400; // 50ms → 450ms
|
// 最终停在 winner 附近
|
||||||
|
var targetScroll = maxScroll * 0.85;
|
||||||
|
var currentScroll = targetScroll * easedProgress;
|
||||||
|
|
||||||
if (elapsed - lastTickTime >= interval) {
|
scrollTrackEl.style.transform = 'translateX(' + (-currentScroll) + 'px)';
|
||||||
// 获取当前滚动候选
|
|
||||||
var candidate = self.getRollCandidate(winnerPerson, progress);
|
// 高亮当前可见的中间项
|
||||||
if (candidate) {
|
var items = scrollTrackEl.querySelectorAll('.scroll-item');
|
||||||
rollNameEl.textContent = candidate.name;
|
var centerOffset = containerWidth / 2 + currentScroll;
|
||||||
avatarTextEl.textContent = candidate.avatar;
|
var itemWidth = 100; // 估算每个名字宽度
|
||||||
avatarDisplayEl.style.background = candidate.color;
|
var currentIndex = Math.floor(centerOffset / itemWidth) % items.length;
|
||||||
|
|
||||||
|
if (currentIndex !== lastItemIndex && currentIndex >= 0 && currentIndex < items.length) {
|
||||||
|
// 清除旧高亮
|
||||||
|
for (var m = 0; m < items.length; m++) {
|
||||||
|
items[m].classList.remove('active');
|
||||||
}
|
}
|
||||||
lastTickTime = elapsed;
|
items[currentIndex].classList.add('active');
|
||||||
|
|
||||||
|
// 更新头像和名字
|
||||||
|
var personIdx = currentIndex % state.pool.length;
|
||||||
|
var currentPerson = state.pool[personIdx];
|
||||||
|
if (currentPerson) {
|
||||||
|
rollNameEl.textContent = currentPerson.name;
|
||||||
|
avatarTextEl.textContent = currentPerson.avatar;
|
||||||
|
avatarDisplayEl.style.background = currentPerson.color;
|
||||||
|
}
|
||||||
|
lastItemIndex = currentIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (progress < 1) {
|
if (progress < 1) {
|
||||||
self.rAFId = requestAnimationFrame(tick);
|
self.rAFId = requestAnimationFrame(tick);
|
||||||
} else {
|
} else {
|
||||||
// 最终停在 winner,添加 highlight
|
// 最终停在 winner
|
||||||
|
scrollContainerEl.classList.add('hidden');
|
||||||
rollNameEl.textContent = winnerPerson.name;
|
rollNameEl.textContent = winnerPerson.name;
|
||||||
avatarTextEl.textContent = winnerPerson.avatar;
|
avatarTextEl.textContent = winnerPerson.avatar;
|
||||||
avatarDisplayEl.style.background = winnerPerson.color;
|
avatarDisplayEl.style.background = winnerPerson.color;
|
||||||
@@ -924,14 +1396,40 @@
|
|||||||
return state.pool[Math.floor(Math.random() * state.pool.length)];
|
return state.pool[Math.floor(Math.random() * state.pool.length)];
|
||||||
},
|
},
|
||||||
|
|
||||||
/** Canvas 烟花粒子效果 */
|
/** 显示中奖弹窗(v1.1.0 新增) */
|
||||||
|
showWinnerPopup: function(winnerPerson) {
|
||||||
|
var overlay = document.getElementById('winnerOverlay');
|
||||||
|
var avatarLarge = document.getElementById('winnerAvatarLarge');
|
||||||
|
var nameLarge = document.getElementById('winnerNameLarge');
|
||||||
|
|
||||||
|
avatarLarge.textContent = winnerPerson.avatar;
|
||||||
|
avatarLarge.style.background = winnerPerson.color;
|
||||||
|
nameLarge.textContent = winnerPerson.name;
|
||||||
|
|
||||||
|
overlay.classList.remove('hidden');
|
||||||
|
},
|
||||||
|
|
||||||
|
/** 关闭中奖弹窗 */
|
||||||
|
hideWinnerPopup: function() {
|
||||||
|
var overlay = document.getElementById('winnerOverlay');
|
||||||
|
overlay.classList.add('hidden');
|
||||||
|
},
|
||||||
|
|
||||||
|
/** Canvas 烟花粒子效果(v1.1.0 改进:弹窗周围爆炸 + 5秒 + 更密集) */
|
||||||
fireFireworks: function() {
|
fireFireworks: function() {
|
||||||
var canvas = document.getElementById('fireworksCanvas');
|
var canvas = document.getElementById('fireworksCanvas');
|
||||||
var ctx = canvas.getContext('2d');
|
var ctx = canvas.getContext('2d');
|
||||||
var running = true;
|
var running = true;
|
||||||
var fireworks = [];
|
var fireworks = [];
|
||||||
var spawnTimer = 0;
|
var spawnTimer = 0;
|
||||||
var endTime = performance.now() + 4000; // 持续 4 秒
|
var endTime = performance.now() + 5000; // 持续 5 秒
|
||||||
|
|
||||||
|
// 获取弹窗位置作为爆炸中心
|
||||||
|
var popupEl = document.getElementById('winnerOverlay');
|
||||||
|
var popupRect = popupEl.getBoundingClientRect();
|
||||||
|
var centerX = popupRect.left + popupRect.width / 2;
|
||||||
|
var centerY = popupRect.top + popupRect.height / 2;
|
||||||
|
var spreadRadius = Math.max(popupRect.width, popupRect.height) * 0.8;
|
||||||
|
|
||||||
// 调整 canvas 尺寸
|
// 调整 canvas 尺寸
|
||||||
function resize() {
|
function resize() {
|
||||||
@@ -943,17 +1441,17 @@
|
|||||||
// 粒子类
|
// 粒子类
|
||||||
function Particle(x, y, color) {
|
function Particle(x, y, color) {
|
||||||
var angle = Math.random() * Math.PI * 2;
|
var angle = Math.random() * Math.PI * 2;
|
||||||
var speed = 2 + Math.random() * 6;
|
var speed = 2 + Math.random() * 8;
|
||||||
this.x = x;
|
this.x = x;
|
||||||
this.y = y;
|
this.y = y;
|
||||||
this.vx = Math.cos(angle) * speed;
|
this.vx = Math.cos(angle) * speed;
|
||||||
this.vy = Math.sin(angle) * speed;
|
this.vy = Math.sin(angle) * speed;
|
||||||
this.color = color;
|
this.color = color;
|
||||||
this.alpha = 1;
|
this.alpha = 1;
|
||||||
this.size = 2 + Math.random() * 3;
|
this.size = 2 + Math.random() * 4;
|
||||||
this.life = 60 + Math.random() * 40;
|
this.life = 80 + Math.random() * 50;
|
||||||
this.maxLife = this.life;
|
this.maxLife = this.life;
|
||||||
this.gravity = 0.05;
|
this.gravity = 0.04;
|
||||||
this.friction = 0.98;
|
this.friction = 0.98;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -977,34 +1475,25 @@
|
|||||||
ctx.restore();
|
ctx.restore();
|
||||||
};
|
};
|
||||||
|
|
||||||
// 烟花类
|
// 烟花类(v1.1.0:无上升阶段,直接爆炸)
|
||||||
function Firework(targetX, targetY, colors) {
|
function Firework(targetX, targetY, colors) {
|
||||||
this.x = targetX;
|
|
||||||
this.y = canvas.height;
|
|
||||||
this.targetX = targetX;
|
this.targetX = targetX;
|
||||||
this.targetY = targetY;
|
this.targetY = targetY;
|
||||||
this.colors = colors;
|
this.colors = colors;
|
||||||
this.particles = [];
|
this.particles = [];
|
||||||
this.state = 'rising';
|
this.state = 'exploding';
|
||||||
this.speed = 4 + Math.random() * 3;
|
// 初始爆炸生成更多粒子
|
||||||
|
for (var i = 0; i < 100 + Math.floor(Math.random() * 40); i++) {
|
||||||
|
var color = colors[Math.floor(Math.random() * colors.length)];
|
||||||
|
this.particles.push(new Particle(targetX, targetY, color));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Firework.prototype.update = function() {
|
Firework.prototype.update = function() {
|
||||||
if (this.state === 'rising') {
|
if (this.state === 'exploding') {
|
||||||
this.y -= this.speed;
|
|
||||||
if (this.y <= this.targetY) {
|
|
||||||
this.state = 'exploding';
|
|
||||||
// 生成爆炸粒子
|
|
||||||
for (var i = 0; i < 60 + Math.floor(Math.random() * 20); i++) {
|
|
||||||
var color = this.colors[Math.floor(Math.random() * this.colors.length)];
|
|
||||||
this.particles.push(new Particle(this.targetX, this.targetY, color));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else if (this.state === 'exploding') {
|
|
||||||
for (var j = 0; j < this.particles.length; j++) {
|
for (var j = 0; j < this.particles.length; j++) {
|
||||||
this.particles[j].update();
|
this.particles[j].update();
|
||||||
}
|
}
|
||||||
// 过滤死亡粒子
|
|
||||||
this.particles = this.particles.filter(function(p) { return p.life > 0; });
|
this.particles = this.particles.filter(function(p) { return p.life > 0; });
|
||||||
if (this.particles.length === 0) {
|
if (this.particles.length === 0) {
|
||||||
this.state = 'dead';
|
this.state = 'dead';
|
||||||
@@ -1013,14 +1502,7 @@
|
|||||||
};
|
};
|
||||||
|
|
||||||
Firework.prototype.draw = function(ctx) {
|
Firework.prototype.draw = function(ctx) {
|
||||||
if (this.state === 'rising') {
|
if (this.state === 'exploding') {
|
||||||
ctx.save();
|
|
||||||
ctx.fillStyle = this.colors[0];
|
|
||||||
ctx.beginPath();
|
|
||||||
ctx.arc(this.x, this.y, 3, 0, Math.PI * 2);
|
|
||||||
ctx.fill();
|
|
||||||
ctx.restore();
|
|
||||||
} else if (this.state === 'exploding') {
|
|
||||||
for (var i = 0; i < this.particles.length; i++) {
|
for (var i = 0; i < this.particles.length; i++) {
|
||||||
this.particles[i].draw(ctx);
|
this.particles[i].draw(ctx);
|
||||||
}
|
}
|
||||||
@@ -1054,11 +1536,17 @@
|
|||||||
|
|
||||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||||
|
|
||||||
// 每 200-500ms 生成一朵烟花
|
// 每 150-400ms 生成一朵烟花
|
||||||
spawnTimer++;
|
spawnTimer++;
|
||||||
if (spawnTimer > 4 + Math.random() * 6) {
|
if (spawnTimer > 3 + Math.random() * 5) {
|
||||||
var x = canvas.width * (0.2 + Math.random() * 0.6);
|
// 在弹窗周围随机位置生成爆炸点
|
||||||
var y = canvas.height * (0.1 + Math.random() * 0.4);
|
var angle = Math.random() * Math.PI * 2;
|
||||||
|
var radius = spreadRadius * (0.5 + Math.random() * 1.2);
|
||||||
|
var x = centerX + Math.cos(angle) * radius;
|
||||||
|
var y = centerY + Math.sin(angle) * radius;
|
||||||
|
// 限制在屏幕范围内
|
||||||
|
x = Math.max(50, Math.min(canvas.width - 50, x));
|
||||||
|
y = Math.max(50, Math.min(canvas.height - 50, y));
|
||||||
var colors = randomColorPalette();
|
var colors = randomColorPalette();
|
||||||
fireworks.push(new Firework(x, y, colors));
|
fireworks.push(new Firework(x, y, colors));
|
||||||
spawnTimer = 0;
|
spawnTimer = 0;
|
||||||
@@ -1188,6 +1676,124 @@
|
|||||||
} else {
|
} else {
|
||||||
excludeChecklist.innerHTML = '<span style="color:var(--text-secondary);font-size:12px;">抽奖池为空</span>';
|
excludeChecklist.innerHTML = '<span style="color:var(--text-secondary);font-size:12px;">抽奖池为空</span>';
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// v1.1.0: 渲染概率列表
|
||||||
|
this.renderProbabilityList();
|
||||||
|
},
|
||||||
|
|
||||||
|
/** 渲染概率设置列表(v1.1.0 新增) */
|
||||||
|
renderProbabilityList: function() {
|
||||||
|
var list = document.getElementById('probabilityList');
|
||||||
|
if (!list) return;
|
||||||
|
list.innerHTML = '';
|
||||||
|
|
||||||
|
if (state.pool.length === 0) {
|
||||||
|
list.innerHTML = '<span style="color:var(--text-secondary);font-size:12px;">抽奖池为空</span>';
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = 0; i < state.pool.length; i++) {
|
||||||
|
var person = state.pool[i];
|
||||||
|
var row = document.createElement('div');
|
||||||
|
row.className = 'probability-row';
|
||||||
|
row.setAttribute('data-name', person.name);
|
||||||
|
|
||||||
|
// 获取当前权重
|
||||||
|
var currentWeight = 1;
|
||||||
|
if (state.backdoor.probabilities.hasOwnProperty(person.name)) {
|
||||||
|
currentWeight = state.backdoor.probabilities[person.name];
|
||||||
|
} else if (person.weight) {
|
||||||
|
currentWeight = person.weight;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 人名
|
||||||
|
var nameSpan = document.createElement('span');
|
||||||
|
nameSpan.className = 'person-name';
|
||||||
|
nameSpan.textContent = person.name;
|
||||||
|
|
||||||
|
// 权重输入框
|
||||||
|
var weightInput = document.createElement('input');
|
||||||
|
weightInput.type = 'number';
|
||||||
|
weightInput.className = 'weight-input';
|
||||||
|
weightInput.min = 0;
|
||||||
|
weightInput.max = 100;
|
||||||
|
weightInput.value = currentWeight;
|
||||||
|
weightInput.setAttribute('data-name', person.name);
|
||||||
|
|
||||||
|
// 快捷按钮
|
||||||
|
var quickBtns = document.createElement('div');
|
||||||
|
quickBtns.className = 'weight-quick-btns';
|
||||||
|
var quickValues = [0, 1, 5, 10, 50, 100];
|
||||||
|
for (var q = 0; q < quickValues.length; q++) {
|
||||||
|
var w = quickValues[q];
|
||||||
|
var btn = document.createElement('button');
|
||||||
|
btn.type = 'button';
|
||||||
|
btn.textContent = w;
|
||||||
|
btn.setAttribute('data-weight', w);
|
||||||
|
if (w === currentWeight) {
|
||||||
|
btn.className = 'active';
|
||||||
|
}
|
||||||
|
(function(input, b, wVal) {
|
||||||
|
btn.addEventListener('click', function() {
|
||||||
|
input.value = wVal;
|
||||||
|
var siblings = quickBtns.querySelectorAll('button');
|
||||||
|
for (var s = 0; s < siblings.length; s++) {
|
||||||
|
siblings[s].className = '';
|
||||||
|
}
|
||||||
|
b.className = 'active';
|
||||||
|
});
|
||||||
|
})(weightInput, btn, w);
|
||||||
|
quickBtns.appendChild(btn);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 输入框变化时更新快捷按钮高亮
|
||||||
|
weightInput.addEventListener('input', function() {
|
||||||
|
var v = parseInt(this.value) || 0;
|
||||||
|
var btns = quickBtns.querySelectorAll('button');
|
||||||
|
for (var b = 0; b < btns.length; b++) {
|
||||||
|
btns[b].className = (parseInt(btns[b].getAttribute('data-weight')) === v) ? 'active' : '';
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
row.appendChild(nameSpan);
|
||||||
|
row.appendChild(weightInput);
|
||||||
|
row.appendChild(quickBtns);
|
||||||
|
list.appendChild(row);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
/** 保存概率设置(v1.1.0 新增) */
|
||||||
|
saveProbabilities: function() {
|
||||||
|
var inputs = document.querySelectorAll('.weight-input');
|
||||||
|
var newProbs = {};
|
||||||
|
for (var i = 0; i < inputs.length; i++) {
|
||||||
|
var input = inputs[i];
|
||||||
|
var name = input.getAttribute('data-name');
|
||||||
|
var weight = Math.max(0, Math.min(100, parseInt(input.value) || 0));
|
||||||
|
if (weight !== 1) {
|
||||||
|
newProbs[name] = weight;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
state.backdoor.probabilities = newProbs;
|
||||||
|
|
||||||
|
// 同步更新 pool 中每个人的 weight
|
||||||
|
for (var j = 0; j < state.pool.length; j++) {
|
||||||
|
var person = state.pool[j];
|
||||||
|
if (newProbs.hasOwnProperty(person.name)) {
|
||||||
|
person.weight = newProbs[person.name];
|
||||||
|
} else {
|
||||||
|
person.weight = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
/** 重置所有权重为 1(v1.1.0 新增) */
|
||||||
|
resetAllWeights: function() {
|
||||||
|
state.backdoor.probabilities = {};
|
||||||
|
for (var i = 0; i < state.pool.length; i++) {
|
||||||
|
state.pool[i].weight = 1;
|
||||||
|
}
|
||||||
|
this.renderProbabilityList();
|
||||||
},
|
},
|
||||||
|
|
||||||
/** 确认必中名单 */
|
/** 确认必中名单 */
|
||||||
@@ -1255,7 +1861,12 @@
|
|||||||
btnCloseBackdoor: document.getElementById('btnCloseBackdoor'),
|
btnCloseBackdoor: document.getElementById('btnCloseBackdoor'),
|
||||||
btnConfirmMustWin: document.getElementById('btnConfirmMustWin'),
|
btnConfirmMustWin: document.getElementById('btnConfirmMustWin'),
|
||||||
btnConfirmExclude: document.getElementById('btnConfirmExclude'),
|
btnConfirmExclude: document.getElementById('btnConfirmExclude'),
|
||||||
fireworksCanvas: document.getElementById('fireworksCanvas')
|
fireworksCanvas: document.getElementById('fireworksCanvas'),
|
||||||
|
// v1.1.0 新增
|
||||||
|
btnConfirmProbabilities: document.getElementById('btnConfirmProbabilities'),
|
||||||
|
btnResetAllWeights: document.getElementById('btnResetAllWeights'),
|
||||||
|
winnerOverlay: document.getElementById('winnerOverlay'),
|
||||||
|
winnerClose: document.getElementById('winnerClose')
|
||||||
};
|
};
|
||||||
|
|
||||||
// ===== 事件绑定 =====
|
// ===== 事件绑定 =====
|
||||||
@@ -1319,6 +1930,39 @@
|
|||||||
Backdoor.close();
|
Backdoor.close();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// v1.1.0: 名单删除按钮(事件委托)
|
||||||
|
DOM.nameList.addEventListener('click', function(e) {
|
||||||
|
var btn = e.target.closest('.delete-btn');
|
||||||
|
if (btn && !btn.disabled) {
|
||||||
|
var name = btn.getAttribute('data-name');
|
||||||
|
if (name) {
|
||||||
|
NameManager.removeByName(name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// v1.1.0: 概率设置确认
|
||||||
|
DOM.btnConfirmProbabilities.addEventListener('click', function() {
|
||||||
|
Backdoor.saveProbabilities();
|
||||||
|
});
|
||||||
|
|
||||||
|
// v1.1.0: 重置所有权重
|
||||||
|
DOM.btnResetAllWeights.addEventListener('click', function() {
|
||||||
|
Backdoor.resetAllWeights();
|
||||||
|
});
|
||||||
|
|
||||||
|
// v1.1.0: 关闭中奖弹窗
|
||||||
|
DOM.winnerClose.addEventListener('click', function() {
|
||||||
|
AnimationEngine.hideWinnerPopup();
|
||||||
|
});
|
||||||
|
|
||||||
|
// v1.1.0: 点击遮罩关闭中奖弹窗
|
||||||
|
DOM.winnerOverlay.addEventListener('click', function(e) {
|
||||||
|
if (e.target === DOM.winnerOverlay) {
|
||||||
|
AnimationEngine.hideWinnerPopup();
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/** 设置抽奖按钮的点击/长按事件 */
|
/** 设置抽奖按钮的点击/长按事件 */
|
||||||
@@ -1389,25 +2033,23 @@
|
|||||||
state.isDrawing = true;
|
state.isDrawing = true;
|
||||||
DOM.btnStart.disabled = true;
|
DOM.btnStart.disabled = true;
|
||||||
DOM.resultArea.classList.add('hidden');
|
DOM.resultArea.classList.add('hidden');
|
||||||
|
NameManager.renderNameList(); // 禁用删除按钮
|
||||||
|
|
||||||
// 执行抽奖逻辑
|
// 执行抽奖逻辑
|
||||||
var winner = LotteryEngine.pickOne();
|
var winner = LotteryEngine.pickOne();
|
||||||
if (!winner) {
|
if (!winner) {
|
||||||
state.isDrawing = false;
|
state.isDrawing = false;
|
||||||
DOM.btnStart.disabled = false;
|
DOM.btnStart.disabled = false;
|
||||||
|
NameManager.renderNameList();
|
||||||
alert('无法选出中奖人,请检查名单或后门设置。');
|
alert('无法选出中奖人,请检查名单或后门设置。');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 开始滚动动画
|
// 开始滚动动画
|
||||||
AnimationEngine.startRollAnimation(winner, function(finalWinner) {
|
AnimationEngine.startRollAnimation(winner, function(finalWinner) {
|
||||||
// 动画结束,显示结果
|
// 动画结束
|
||||||
state.winner = finalWinner;
|
state.winner = finalWinner;
|
||||||
|
|
||||||
// 显示中奖结果
|
|
||||||
DOM.winnerName.textContent = finalWinner.name;
|
|
||||||
DOM.resultArea.classList.remove('hidden');
|
|
||||||
|
|
||||||
// 根据模式处理
|
// 根据模式处理
|
||||||
if (state.mode === 'single') {
|
if (state.mode === 'single') {
|
||||||
LotteryEngine.removeWinner(finalWinner.id);
|
LotteryEngine.removeWinner(finalWinner.id);
|
||||||
@@ -1418,12 +2060,16 @@
|
|||||||
// 记录历史
|
// 记录历史
|
||||||
HistoryModule.addRecord(finalWinner);
|
HistoryModule.addRecord(finalWinner);
|
||||||
|
|
||||||
// 播放烟花
|
// 显示中奖弹窗
|
||||||
|
AnimationEngine.showWinnerPopup(finalWinner);
|
||||||
|
|
||||||
|
// 播放烟花(围绕弹窗)
|
||||||
AnimationEngine.fireFireworks();
|
AnimationEngine.fireFireworks();
|
||||||
|
|
||||||
// 恢复按钮
|
// 恢复按钮
|
||||||
state.isDrawing = false;
|
state.isDrawing = false;
|
||||||
DOM.btnStart.disabled = false;
|
DOM.btnStart.disabled = false;
|
||||||
|
NameManager.renderNameList(); // 恢复删除按钮
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user